The Wyrd Tyrant is a master of fate, able to sense the Weave of Fate and manipulate its threads. He uses this power to sever those with great destinies from the Weave, removing those who would oppose him from reality itself.
Alignment
A wyrd tyrant must be Lawful Evil. He must never divulge any information about fate or the future unless it benefits him. If he does, he loses all antipaladin class features except for proficiencies until he atones for his transgressions (see atonement).
This modifies alignment and code of conduct
Detect Fate (Sp)
A wyrd tyrant is intimately connected to the fate of those around him. As a move action, the wyrd tyrant may concentrate on a person or item within 60 feet and learn whether or not it is part of fate’s plan (as determined by the GM). A creature or object who is part of fate's plan has a direct relevance to the progression of a story. This includes (but is certainly not limited to) most named creatures in an adventure path and items the PCs are required to obtain. Unnamed creatures (such as the goblins guarding a named creature) are almost never part of fate's plan.
This replaces detect good
Smite the Fated
A wyrd tyrant can cleave through the tapestry of fate, destroying those who were meant to be its agents. The wyrd tyrant can smite creatures of any alignment but only if he has detected that they are part of fate’s plan.
This modifies smite evil
Unbound Tyrant (Su)
At 3rd level, when the wyrd tyrant or one of his allis within 10 feet rolls a natural 1 on an attack roll or saving throw, the attack roll or saving throw does not automatically fail.
This replaces aura of cowardice
Cleave Destiny (Su)
At 8th level, a wyrd tyrant can cleave his foes’ destiny from them. The target of the wyrd tyrant’s smite cannot use hero points. If the wyrd tyrant kills the target of his smite and that creature possessed at least one hero point, the wyrd tyrant gains one hero point.
This replaces aura of despair
Enforce Fate (Su)
At 11th level, the wyrd tyrant adds his Charisma modifier on damage rolls in addition to his level against the target of his smite.
This replaces aura of vengeance
Master of Fate (Su)
At 17th level, the wyrd tyrant cuts own death from the weave of fate. When the wyrd tyrant dies, he is resurrected, as per resurrection, one week later at the site of his demise. He cannot be resurrected this way if he has a negative level.
This replaces aura of depravity
Cut from the Weave (Su)
At 20th level, the wyrd tyrant may spend a standard action to sever the target of his smite from the weave of fate entirely. A creature severed from fate must make a Will saving throw (DC = 20 + the wyrd tyrant’s Charisma modifier + the number of hero point’s the target possesses) or else be banished from reality itself. If the creature is an extraplanar creature without the native subtype, this functions as banishment. Otherwise, this functions as plane shift, shifting the affected creature to Limbo, the Realm of the Lost, the Outer Plane which houses those creatures, objects and ideas which do not exist.
This replaces unholy champion
A wyrd tyrant must be Lawful Evil. He must never divulge any information about fate or the future unless it benefits him. If he does, he loses all antipaladin class features except for proficiencies until he atones for his transgressions (see atonement).
This modifies alignment and code of conduct
Detect Fate (Sp)
A wyrd tyrant is intimately connected to the fate of those around him. As a move action, the wyrd tyrant may concentrate on a person or item within 60 feet and learn whether or not it is part of fate’s plan (as determined by the GM). A creature or object who is part of fate's plan has a direct relevance to the progression of a story. This includes (but is certainly not limited to) most named creatures in an adventure path and items the PCs are required to obtain. Unnamed creatures (such as the goblins guarding a named creature) are almost never part of fate's plan.
This replaces detect good
Smite the Fated
A wyrd tyrant can cleave through the tapestry of fate, destroying those who were meant to be its agents. The wyrd tyrant can smite creatures of any alignment but only if he has detected that they are part of fate’s plan.
This modifies smite evil
Unbound Tyrant (Su)
At 3rd level, when the wyrd tyrant or one of his allis within 10 feet rolls a natural 1 on an attack roll or saving throw, the attack roll or saving throw does not automatically fail.
This replaces aura of cowardice
Cleave Destiny (Su)
At 8th level, a wyrd tyrant can cleave his foes’ destiny from them. The target of the wyrd tyrant’s smite cannot use hero points. If the wyrd tyrant kills the target of his smite and that creature possessed at least one hero point, the wyrd tyrant gains one hero point.
This replaces aura of despair
Enforce Fate (Su)
At 11th level, the wyrd tyrant adds his Charisma modifier on damage rolls in addition to his level against the target of his smite.
This replaces aura of vengeance
Master of Fate (Su)
At 17th level, the wyrd tyrant cuts own death from the weave of fate. When the wyrd tyrant dies, he is resurrected, as per resurrection, one week later at the site of his demise. He cannot be resurrected this way if he has a negative level.
This replaces aura of depravity
Cut from the Weave (Su)
At 20th level, the wyrd tyrant may spend a standard action to sever the target of his smite from the weave of fate entirely. A creature severed from fate must make a Will saving throw (DC = 20 + the wyrd tyrant’s Charisma modifier + the number of hero point’s the target possesses) or else be banished from reality itself. If the creature is an extraplanar creature without the native subtype, this functions as banishment. Otherwise, this functions as plane shift, shifting the affected creature to Limbo, the Realm of the Lost, the Outer Plane which houses those creatures, objects and ideas which do not exist.
This replaces unholy champion