Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
          • Ward Carver
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        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
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        • Arcanist >
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          • Blood-Oath Aspirant
          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
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        • Barbarian >
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          • Vuurian Encaust
        • Bloodrager >
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          • Bloodlines >
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          • Anchor Hurler
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        • Cavalier >
          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
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        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
            • Heir Subdomain
            • Oni Subdomain
            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
          • Wild Shaper
        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
          • Daring Desperado
          • Gun Punter
          • Path Gunman
        • Hunter >
          • Cobra Khan
          • Feral Rider
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        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
            • Divine Siloist
            • Domain-Bound Inquisitor
            • God-Aspect Zealot
            • Iron Legionnaire
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        • Kineticist >
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        • Magus >
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        • Medium >
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            • Shah of Sight
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            • Element Opposed Curse
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            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
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          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
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            • Fervent Empath
            • Graft Specialist
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          • Resolution Seeker
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        • Skald >
          • Divine Mouthpiece
          • Lock Singer
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        • Slayer >
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          • Path Studied Slayer
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        • Sorcerer >
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            • River Mystic
          • Bloodlines >
            • Boundary
            • Determination
            • Lionheart
            • Medusaborn
            • Secret
        • Stargazer >
          • Blessed Astronomer
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          • Deific Vessel
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  • Explore
    • Player's Guide
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      • The Outer Planes >
        • Aerial Tract
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        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
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        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

River Mystic

Rivers flow through much of Almira, from the Endless Ocean in the northern reaches to the Edge of the World in the south. These waterways provide a means of travel, life-giving waters, and a spiritual focus to the residents of the world. The rivers carry not only boats and gossip, but also ferry magical energy from the Plane of Water to southern reaches. The river mystic taps into that magic, delivering powerful spells in a spray of river water.
River’s Reach (Su)
The river mystic channels powerful spells through flowing water. The river mystic’s natural reach with melee touch attacks is increased by 5 feet for every 4 sorcerer levels she possesses (minimum 5 feet).
This replaces the river mystic’s bloodline arcana

Sediment Spray (Ex)
When the river mystic casts a melee touch spell to a creature she is not adjacent to, she may spend a swift action to add river sediment to the delivering waters. If the attack delivering the spell hits, the river mystic deals an additional 1d4 points of bludgeoning damage per level of the spell. The river mystic may use this ability a number of times per day equal to 3 + her Charisma modifier.
This replaces the river mystic’s 1st level bloodline power

Riparian Wisdom (Sp)
At 7th level, the river mystic can view the events alongside a river, as riversight, for a number of minutes equal to his sorcerer’s level. These minutes need not be consecutive but must be spent in one-minute increments.
This replaces the river mystic’s 7th level bloodline feat

River’s Rush (Ex)
At 13th level, the river mystic’s powerful rushing waters push his enemies back when he strikes them. When the river mystic deals damage with his sediment spray class feature, he pushes his target back a number of feet equal to the damage dealt by his sediment (rounded down to the nearest 5-foot increment, minimum 0 feet).
This replaces the river mystic’s 13th level bloodline feat

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