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Rivers flow through much of Almira, from the Endless Ocean in the northern reaches to the Edge of the World in the south. These waterways provide a means of travel, life-giving waters, and a spiritual focus to the residents of the world. The rivers carry not only boats and gossip, but also ferry magical energy from the Plane of Water to southern reaches. The river mystic taps into that magic, delivering powerful spells in a spray of river water.
River’s Reach (Su)
The river mystic channels powerful spells through flowing water. The river mystic’s natural reach with melee touch attacks is increased by 5 feet for every 4 sorcerer levels she possesses (minimum 5 feet).
This replaces the river mystic’s bloodline arcana
Sediment Spray (Ex)
When the river mystic casts a melee touch spell to a creature she is not adjacent to, she may spend a swift action to add river sediment to the delivering waters. If the attack delivering the spell hits, the river mystic deals an additional 1d4 points of bludgeoning damage per level of the spell. The river mystic may use this ability a number of times per day equal to 3 + her Charisma modifier.
This replaces the river mystic’s 1st level bloodline power
Riparian Wisdom (Sp)
At 7th level, the river mystic can view the events alongside a river, as riversight, for a number of minutes equal to his sorcerer’s level. These minutes need not be consecutive but must be spent in one-minute increments.
This replaces the river mystic’s 7th level bloodline feat
River’s Rush (Ex)
At 13th level, the river mystic’s powerful rushing waters push his enemies back when he strikes them. When the river mystic deals damage with his sediment spray class feature, he pushes his target back a number of feet equal to the damage dealt by his sediment (rounded down to the nearest 5-foot increment, minimum 0 feet).
This replaces the river mystic’s 13th level bloodline feat
The river mystic channels powerful spells through flowing water. The river mystic’s natural reach with melee touch attacks is increased by 5 feet for every 4 sorcerer levels she possesses (minimum 5 feet).
This replaces the river mystic’s bloodline arcana
Sediment Spray (Ex)
When the river mystic casts a melee touch spell to a creature she is not adjacent to, she may spend a swift action to add river sediment to the delivering waters. If the attack delivering the spell hits, the river mystic deals an additional 1d4 points of bludgeoning damage per level of the spell. The river mystic may use this ability a number of times per day equal to 3 + her Charisma modifier.
This replaces the river mystic’s 1st level bloodline power
Riparian Wisdom (Sp)
At 7th level, the river mystic can view the events alongside a river, as riversight, for a number of minutes equal to his sorcerer’s level. These minutes need not be consecutive but must be spent in one-minute increments.
This replaces the river mystic’s 7th level bloodline feat
River’s Rush (Ex)
At 13th level, the river mystic’s powerful rushing waters push his enemies back when he strikes them. When the river mystic deals damage with his sediment spray class feature, he pushes his target back a number of feet equal to the damage dealt by his sediment (rounded down to the nearest 5-foot increment, minimum 0 feet).
This replaces the river mystic’s 13th level bloodline feat