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You were born of intrigues so deep that they have left you with a mystical connection to all that is hidden from the mundane world. Whether a bastard child of a king or the last survivor of a vindictive genocide, your birth has made you a power worth concealing.
Class Skill: Stealth
Bonus Spells: aversion (3rd), hidden presence (5th), aura of the unremarkable (7th), out of sight (9th), false vision (11th), veil (13th), mass invisibility (15th), antipathy (17th), time stop (19th).
Bonus Feats: Agile Maneuvers, Black Marketeer, Careful Sneak, Dampen Presence, Deceitful, Hidden Presence, Magical Enigma, Skill Focus (stealth)
Bloodline Arcana
Your occult connection to secrets allows you to hide your spellcasting with ease. When casting a spell, you can attempt a Stealth check (opposed by observers’ Perception checks) to conceal your actions from onlookers.You take a -4 penalty on this check for each type of component required by this spell and an additional -4 penalty if the spell produces an obvious effect (such as a summoned creature or visible spell effect). Even if your check is successful, observers still see the spell effect (though they fail to notice that you are responsible for it).
Veiling Secrets (Sp): You may spend a standard action to obscure an ally for a number of rounds equal to your level. While veiled, that ally gains total concealment. Once a creature passes within 5 feet of the veiled ally or once the veiled ally attacks (as invisibility) this effect ends. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Secret Cache (Su): At 3rd level you create an extradimensional secret cache. As a full-round action, you may dig within the cache to retrieve a non-magical item costing no more than 10 gp per sorcerer level. Once you have retrieved a specific type of item once (such as alchemist fire or a skeleton key) you cannot retrieve that same type of item again. You may add a non-magical item you are holding to your cache, though you may not have more than one of a specific type of item in your cache. Items taken from a secret cache cannot be sold.
For example, if you draw a skeleton key from your cache, you may return the key to your cache after using it. If you draw an alchemist fire from your cache and throw it, you may purchase a new alchemist’s fire from a merchant and add it to your cache.
Dirty Little Secret (Sp): At 9th level, you count as two size categories smaller for the purpose of determining your size bonus on Stealth skill checks. Additionally, when you would provide total concealment to a creature, you may provide invisibility instead. If you do, the invisibility ends when the target attacks (as per invisibility), though the concealment does not. This does not apply to effects which create an environmental or external condition that provides concealment (such as obscuring mist).
Hidden Figure (Sp): At 15th level, you may become invisible (as per greater invisibility) for a number of minutes per day equal to your sorcerer level. These minutes need not be consecutive but must one spent in one-minute increments.
Shrouded Master (Ex): At 20th level, your clandestine nature protects you in body and soul, warding you as per mind blank. Additionally, each day when you regain your spells, you may grant a number of creatures equal to your Charisma modifier the benefits of mind blank as well, though this ability is a spell-like ability for those creatures, instead of an extraordinary ability, and it lasts for 24 hours.
Bonus Spells: aversion (3rd), hidden presence (5th), aura of the unremarkable (7th), out of sight (9th), false vision (11th), veil (13th), mass invisibility (15th), antipathy (17th), time stop (19th).
Bonus Feats: Agile Maneuvers, Black Marketeer, Careful Sneak, Dampen Presence, Deceitful, Hidden Presence, Magical Enigma, Skill Focus (stealth)
Bloodline Arcana
Your occult connection to secrets allows you to hide your spellcasting with ease. When casting a spell, you can attempt a Stealth check (opposed by observers’ Perception checks) to conceal your actions from onlookers.You take a -4 penalty on this check for each type of component required by this spell and an additional -4 penalty if the spell produces an obvious effect (such as a summoned creature or visible spell effect). Even if your check is successful, observers still see the spell effect (though they fail to notice that you are responsible for it).
Veiling Secrets (Sp): You may spend a standard action to obscure an ally for a number of rounds equal to your level. While veiled, that ally gains total concealment. Once a creature passes within 5 feet of the veiled ally or once the veiled ally attacks (as invisibility) this effect ends. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Secret Cache (Su): At 3rd level you create an extradimensional secret cache. As a full-round action, you may dig within the cache to retrieve a non-magical item costing no more than 10 gp per sorcerer level. Once you have retrieved a specific type of item once (such as alchemist fire or a skeleton key) you cannot retrieve that same type of item again. You may add a non-magical item you are holding to your cache, though you may not have more than one of a specific type of item in your cache. Items taken from a secret cache cannot be sold.
For example, if you draw a skeleton key from your cache, you may return the key to your cache after using it. If you draw an alchemist fire from your cache and throw it, you may purchase a new alchemist’s fire from a merchant and add it to your cache.
Dirty Little Secret (Sp): At 9th level, you count as two size categories smaller for the purpose of determining your size bonus on Stealth skill checks. Additionally, when you would provide total concealment to a creature, you may provide invisibility instead. If you do, the invisibility ends when the target attacks (as per invisibility), though the concealment does not. This does not apply to effects which create an environmental or external condition that provides concealment (such as obscuring mist).
Hidden Figure (Sp): At 15th level, you may become invisible (as per greater invisibility) for a number of minutes per day equal to your sorcerer level. These minutes need not be consecutive but must one spent in one-minute increments.
Shrouded Master (Ex): At 20th level, your clandestine nature protects you in body and soul, warding you as per mind blank. Additionally, each day when you regain your spells, you may grant a number of creatures equal to your Charisma modifier the benefits of mind blank as well, though this ability is a spell-like ability for those creatures, instead of an extraordinary ability, and it lasts for 24 hours.