While many who seek to learn the healing arts choose the path of a cleric or paladin, some favor the use of medical alchemy to treat the wounded. These medics are often found in hospitals close to the thick of combat, stitching wounds and applying poultices while the sounds of battle crash nearby.
Combat Medicine (Ex)
The field medic can treat deadly wounds as a standard action and adds his Intelligence modifier in place of his Wisdom modifier to the amount healed if he succeeds by 5 or more. The field medic can use this ability a number of times per day equal to his alchemist level + his Intelligence modifier.
This replaces bombs
Enhanced Healing (Ex)
When the field medic creates a potion or extract which cures hit points, that potion or extract heals an additional number of hit points equal to his Intelligence modifier.
This replaces throw anything
Medical Training (Ex)
The field medic adds his Intelligence modifier on Heal checks in place of his Wisdom modifier.
This replaces poison use
Spacious Healer's Kit (Ex)
The field medic gains can treat the same creature’s deadly wounds an additional time per day at 2nd level and every 3 levels thereafter (maximum 7 additional times per day at 20th level).
This replaces poison resistance and poison immunity
Steady Hands (Ex)
At 6th level, the field medic gains Combat Medic as a bonus feat and treats his allies as though they possess this it as well.
This replaces swift poisoning
The field medic can treat deadly wounds as a standard action and adds his Intelligence modifier in place of his Wisdom modifier to the amount healed if he succeeds by 5 or more. The field medic can use this ability a number of times per day equal to his alchemist level + his Intelligence modifier.
This replaces bombs
Enhanced Healing (Ex)
When the field medic creates a potion or extract which cures hit points, that potion or extract heals an additional number of hit points equal to his Intelligence modifier.
This replaces throw anything
Medical Training (Ex)
The field medic adds his Intelligence modifier on Heal checks in place of his Wisdom modifier.
This replaces poison use
Spacious Healer's Kit (Ex)
The field medic gains can treat the same creature’s deadly wounds an additional time per day at 2nd level and every 3 levels thereafter (maximum 7 additional times per day at 20th level).
This replaces poison resistance and poison immunity
Steady Hands (Ex)
At 6th level, the field medic gains Combat Medic as a bonus feat and treats his allies as though they possess this it as well.
This replaces swift poisoning