The art of the Trick Rider is equal parts precision and grace. These lightly armored cavaliers use acrobatics tricks to avoid incoming attacks and pivot as they charge across the battlefield, striking their enemies with well placed blows. Trick riders are often known to join the Order of the Swift Blade, gaining the secrets of smaller mounts who are able to match their acrobatic attacks.
Armor Proficiencies
The trick rider is not proficient with medium or heavy armor.
This modifies armor proficiencies
Dexterous Rider (Ex)
When the trick rider charges while in combat, he gains a dodge bonus to his AC equal to his Dexterity modifier for 1 round. At 5th level and every 5 levels thereafter, this bonus lasts for an additional round (to a maximum of 5 rounds at 20th level). Multiple instances of this ability to not stack, but instead increase the duration.
This replaces tactician
Acrobatic Charger (Ex)
At 6th level, the trick rider can curve and weave through his enemies with ease and grace. The trick rider need not move in a straight line to charge as long as he moves at least 15 feet.
This replaces banner
Saddle Acrobatics (Ex)
At 9th level, the trick rider learns to avoid magical and unusual attacks while in the saddle by attempting acrobatic feats such as hanging from the side of his saddle or doing a handstand using his saddlehorn. The trick rider gains evasion while mounted.
This replaces greater tactician
Master Rider
At 14th level, the trick rider automatically succeeds on all Ride skill checks with a set DC (for example, to fast mount, but not to negate an attack against his mount with Mounted Combat).
This replaces greater banner
Greater Saddle Acrobatics (Ex)
At 17th level, the trick rider’s evasive abilities improve as he learns to attempt more daring feats. He gains the benefits of improved evasion while mounted and evasion while he is not mounted.
This replaces master tactician
The trick rider is not proficient with medium or heavy armor.
This modifies armor proficiencies
Dexterous Rider (Ex)
When the trick rider charges while in combat, he gains a dodge bonus to his AC equal to his Dexterity modifier for 1 round. At 5th level and every 5 levels thereafter, this bonus lasts for an additional round (to a maximum of 5 rounds at 20th level). Multiple instances of this ability to not stack, but instead increase the duration.
This replaces tactician
Acrobatic Charger (Ex)
At 6th level, the trick rider can curve and weave through his enemies with ease and grace. The trick rider need not move in a straight line to charge as long as he moves at least 15 feet.
This replaces banner
Saddle Acrobatics (Ex)
At 9th level, the trick rider learns to avoid magical and unusual attacks while in the saddle by attempting acrobatic feats such as hanging from the side of his saddle or doing a handstand using his saddlehorn. The trick rider gains evasion while mounted.
This replaces greater tactician
Master Rider
At 14th level, the trick rider automatically succeeds on all Ride skill checks with a set DC (for example, to fast mount, but not to negate an attack against his mount with Mounted Combat).
This replaces greater banner
Greater Saddle Acrobatics (Ex)
At 17th level, the trick rider’s evasive abilities improve as he learns to attempt more daring feats. He gains the benefits of improved evasion while mounted and evasion while he is not mounted.
This replaces master tactician