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The small, wild towns that dot The Nation have no organized peacekeeping force, often relying on one or two fighters. The Elemental Desperado is able to easily fill this role, using well placed kinetic blasts from makeshift sources of cover.
Type: Archetype Removes or Modifies: Class Skills | Gather Power | Elemental Defense | Elemental Overflow | Utility Wild Talent gained at 6th level |
Leylines crisscross the magic rich landscape of Almira, delivering magic much like the rivers deliver trade goods. Those who are gifted enough can tap into these powerful natural features, enhancing their own magic with the powers of the world.
Type: Archetype Removes or Modifies: Element | Expanded Element | Basic Aerokinesis | Composite Blast gained at 7th level | Infusions gained at 13th and 17th levels |
The snow speaker is an invaluable member of any Frost Hawk expedition team, communing with the landscape, removing obstacles, and animating the very tundra itself to aid their team.
Type: Archetype Removes or Modifies: Element | Expanded Element | Kinetic Blast | Utility Wild Talents gained at 2nd, 6th, 10th, 12, and 18 levels | Omnikinesis |
While some kineticists tap into the Astral Plane or elemental planes to create or manipulate the elements, the Spirit Bonded Kineticist makes pacts with the forces of nature themselves, bargaining with the kami and spirits of the wilds to tap into untold power.
Type: Archetype Removes or Modifies: Utility Wild Talents | Expanded Element |
Mounted on a sturdy construct and armed with powerful elemental lances, the Surge Rider is able to maneuver through a battlefield with ease, delivering forceful strikes as she travels.
Type: Archetype Removes or Modifies: Basic Utility Wild Talent | Infusion gained at 3rd levels | Utility Wild Talent gained at 12th level |