Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
          • Ward Carver
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        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
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        • Arcanist >
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          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
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          • Body Drummer
          • Celestial Minstrel
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          • Vuurian Encaust
        • Bloodrager >
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          • Bloodlines >
            • Agony Bloodline
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        • Brawler >
          • Anchor Hurler
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        • Cavalier >
          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
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        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
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            • Oni Subdomain
            • Orphan Subdomain
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            • Premonition Subdomain
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            • Preparation Subdomain
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            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
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        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
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          • Cobra Khan
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        • Inquisitor >
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        • Magus >
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        • Medium >
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            • Element Opposed Curse
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            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
          • Court Willbinder
          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
            • Graft Specialist
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            • Mantra Chanter
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          • Resolution Seeker
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        • Skald >
          • Divine Mouthpiece
          • Lock Singer
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        • Slayer >
          • Guardian Eye
          • Hooded Figure
          • Path Studied Slayer
          • Wave Watcher
        • Sorcerer >
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            • River Mystic
          • Bloodlines >
            • Boundary
            • Determination
            • Lionheart
            • Medusaborn
            • Secret
        • Stargazer >
          • Blessed Astronomer
        • Summoner >
          • Clockwork Adept
          • Deific Vessel
          • Nightmare Twin
        • Swashbuckler >
          • Devil Dueler
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        • Wizard >
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  • Explore
    • Player's Guide
    • Lore Bites >
      • The Outer Planes >
        • Aerial Tract
        • Heavenly Tract
        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
        • Storm Tract
        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Feral Rider

The feral rider rides into battle on her bonded mount, turning its displays of wild fury to her advantage.
Feral Mount
When the feral rider chooses an animal companion, she must choose an animal companion she is capable of riding.
This modifies animal companion

Panache (Ex)
At the start of each day, a feral rider gains a number of panache points equal to her Wisdom modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though feats and magic items can affect this maximum. The feral rider can regain panache in the following way.

Critical Hit While Mounted: Each time the feral rider confirms a critical hit while mounted on her feral mount, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.

Killing Blow While Mounted: When the feral rider reduces a creature to 0 or fewer hit points while mounted on her feral mount, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.

If the feral rider has this ability and the panache ability from another class or archetype, the panache from the two sources do not stack. The feral rider chooses to use either her Wisdom or Charisma score, and regains panache in the way both abilities allow.
This replaces animal focus

Feral Deeds
At 1st level, the feral rider gains the following deeds at their listed levels:

Mounted Dodge (Ex): At 1st level, the feral rider can urge her mount out of danger.  When an opponent attempts a melee attack against the feral rider or her mount, she can spend an immediate action and 1 panache point to move herself and her mount 5 feet; doing so grants the feral rider and her mount a dodge bonus to AC equal to her Wisdom modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The feral rider can only can only perform this deed while mounted on her feral mount.

Concerted Efforts (Ex): At 8th level, when the feral rider is mounted and her mount moves its speed or less, she can take a full-attack action by spending 1 panache point.

​Feral Riding (Ex)
:
At 16th level, while the feral rider has at least 1 panache point, she she automatically succeeds on Rde skill checks with a DC of 15 + her remaining panache.


Tandem Evasion (Ex): At level 20, while the feral rider has at least 1 panache point, she and her mount gain the benefits of evasion, improved evasion, uncanny dodge, and improved uncanny dodge, using her hunter level in place of her rogue level.
This replaces master hunter

Feral Symbiosis (Ex)
At 5th level, when the feral striker’s mount delivers a critical strike or killing blow (restricted as per her panache class feature), the feral rider regains one point of panace
This replaces woodland stride

Wild Rush (Su)
At 8th level, the feral rider’s mount gains the pounce universal monster ability.
This replaces second animal focus