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The Godbody Adherent uses divinity as a source of inspiration, brewing sacred poultices to create effects that mimic those of divine spellcasters
Divine Inspiration
The godbody adherent uses his alchemy to briefly embody divinity, granting himself the ability to cast spells. He casts spells drawn from the alchemist class extract list, casting them as divine spells instead of preparing them as extracts. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a godbody adherent must have an Intelligence score equal to at least 10 + the spell's level. The saving throw DC against a godbody adherent's spell is 10 + the spell's level + his Intelligence modifier.
Like other spellcasters, a godbody adherent can cast only a certain number of spells of each spell level per day. He knows the same number of spells and receives the same number of spells slots per day as an inquisitor of his alchemist level. In addition, he receives bonus spells per day if he has a high Intelligence score.
At 5th level and every 3 levels thereafter, a godbody adherent can choose to learn a new spell in place of one he already knows, using the same rules as an inquisitor. In effect, the godbody adherent loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell the godbody adherent can cast.
A godbody adherent need not prepare his spells in advance. He can cast any godbody adherent spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
Divine Experimentation (Su)
At 1st level, the godbody adherent begins to experiment with known practices of divine magic. When creating a mutagen, the godbody adherent chooses one spell of each spell level he can cast from the inquisitor spell list. When he imbibes the mutagen, he adds the chosen spells to his list of spells known for as long as the mutagen persists.
This replaces brew potion
Deific Augmentation (Ex)
At 2nd level, the godbody adherent begins to change his body by means of grafts and alchemical mutation, gaining deific attributes which inspire fear in the faithful. When he imbibes a mutagen, he gains the resistances granted by the fiendish, entropic, celestial, or resolute templates for as long as the mutagen's effect persist.
This replaces poison resistance
Face of the Divine (Su)
At 10th level, the godbody adherent gains the full effects of the fiendish, entropic, celestial, or resolute templates when he imbibes a mutagen, instead of just the resistances granted by that template.
This replaces poison immunity
Deific Stature (Su)
At 20th level, the godbody adherent learns to mimic deific power in more drastic ways. When he imbibes a mutagen he transforms, as per divine vessel, for as long as the mutagen persists.
This replaces grand discovery
The godbody adherent uses his alchemy to briefly embody divinity, granting himself the ability to cast spells. He casts spells drawn from the alchemist class extract list, casting them as divine spells instead of preparing them as extracts. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a godbody adherent must have an Intelligence score equal to at least 10 + the spell's level. The saving throw DC against a godbody adherent's spell is 10 + the spell's level + his Intelligence modifier.
Like other spellcasters, a godbody adherent can cast only a certain number of spells of each spell level per day. He knows the same number of spells and receives the same number of spells slots per day as an inquisitor of his alchemist level. In addition, he receives bonus spells per day if he has a high Intelligence score.
At 5th level and every 3 levels thereafter, a godbody adherent can choose to learn a new spell in place of one he already knows, using the same rules as an inquisitor. In effect, the godbody adherent loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell the godbody adherent can cast.
A godbody adherent need not prepare his spells in advance. He can cast any godbody adherent spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
Divine Experimentation (Su)
At 1st level, the godbody adherent begins to experiment with known practices of divine magic. When creating a mutagen, the godbody adherent chooses one spell of each spell level he can cast from the inquisitor spell list. When he imbibes the mutagen, he adds the chosen spells to his list of spells known for as long as the mutagen persists.
This replaces brew potion
Deific Augmentation (Ex)
At 2nd level, the godbody adherent begins to change his body by means of grafts and alchemical mutation, gaining deific attributes which inspire fear in the faithful. When he imbibes a mutagen, he gains the resistances granted by the fiendish, entropic, celestial, or resolute templates for as long as the mutagen's effect persist.
This replaces poison resistance
Face of the Divine (Su)
At 10th level, the godbody adherent gains the full effects of the fiendish, entropic, celestial, or resolute templates when he imbibes a mutagen, instead of just the resistances granted by that template.
This replaces poison immunity
Deific Stature (Su)
At 20th level, the godbody adherent learns to mimic deific power in more drastic ways. When he imbibes a mutagen he transforms, as per divine vessel, for as long as the mutagen persists.
This replaces grand discovery