Kind of on Fire
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  • Home
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    • Small Moments
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    • Pathfinder 1E >
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      • Blackship
      • Genamott
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      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire
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Ganej

Ganej govern their hidden cities by the wisdom of the stars and the strengths and perseverance of the sheltering jungle. These elephantine humanoids revere nature and the constellations. Ganej believe in the interconnection of all things and are often pacifists despite their overwhelming strength.

Appearance: Ganej appear as tall, muscular, elephant headed humanoids with wrinkled grey or tan skin. Ganej often wear oiled leather clothing to keep off the jungle’s damp and decorated their tusks with golden chains.

Location: Ganej live in three interconnected cities in the heart of the Drunken Forest. These cities, Kota, Madya, and Vishal, are known as the Triplet Cities. These cities are well hidden and few other races find or make their home there.

Names: Akar, Davan, Hansh, Hiran, Pradhyuman, Samar, Shan, Vaibhav, Bavya, Kashvi, Prishva

Relations: The ganej are solitary and stoic, choosing to dwell within their hidden cities in the deepest reaches of the jungle. Their emissaries travel far and wide to spread their wisdom to those who will listen. The ganej have strong relationships with the humans of the jungle and the Andrui, Nattinuq, Rukelle, and Daldrum, the other races with a deep connection to nature.

Adventurers: Ganej who leave their hidden cities generally learn combat styles which make use of their massive bulk or their relation to the stars. Spiritual Ganej are well fitted to the path of the stargazer but also make adept fighters, using their tusks and natural reach to their advantage. Ganej also make excellent sages, druids, and shamans, using their the jungle’s wisdom to assist them in their adventures. Ganej are pacifists but are wise enough to know that peace is only an option when the choice for peace is reciprocal.

Alignment and Religion: Ganej are are characterized by their pacifism and belief in the interconnection of all things. They generally fall towards good alignments, usually lawful good or neutral good. Ganej often worship the constellations themselves or dedicate themselves to Kyaal, the Constellations’ Keeper.

Lifespan: Adulthood 50 years | Intuitive +4d4 years (54 – 64 years) | Self-Taught +4d6 years (54 – 74 years) | Trained +6d6 years (56 – 86 years)

Height: 6 ft. 5 in. +3d4 in. (6 ft. 8 in. – 7 ft. 5 in.)

Weight: 400 lbs. +(5d6×5 lbs.) (425 – 550 lbs.)

​Standard Racial Traits
Ability Scores: Ganej are strong and serene, but their connection to the stars and natural world make it hard for them to engage with traditional academic studies. They gain +2 Strength and +2 Wisdom but take a -2 penalty to their Intelligence.

Size: Ganej are Medium creatures and thus receive no bonuses or penalties due to their size.

Type:  Ganej are humanoids with the Ganej subtype.

Base Speed: Ganej have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Languages: Ganej begin play speaking Common and Sylvan. Ganej with high Intelligence scores can choose from the following: Giant, Cyclops, Terran, Grippli, and Treant. See the Linguistics skill page for more information about these languages.

Other Racial Traits
Elephantine Tusks: A ganej has massive elephantine tusks. These provide the ganej with a single gore attack. This is a primary natural attack which deals damage 1d8 points of damage.

Massive Reach: A ganej’s massive bulk allows them  to add the reach weapon property to up to 1 weapon they wield. The ganej decides whether or not to add this property to a weapon at the beginning of each round.

Jungle Witness: A ganej’s large ears provide a +2 racial bonus on sound-based Perception checks. This bonus is increased to +4 while in a jungle or similar environment.

Lumbering Charger: When a ganej would multiply their movement speed when taking an action (for example, when charging, running, or using the wave form spell) they increase the multiplier by 1. For example a charging ganej could charge up to 3 times his base move speed and run up to five times his move speed (or six times if he possesses the Run feat).