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The light of the stars points the way through the wilderness, guiding caravans, scouts, and ocean vessels. All rangers pay mind to the stars, but the Starsworn Archer uses magic practiced by stargazers to channel the power of the constellations of Almira.
Heaven’s Lantern (Sp)
At 1st level, the starsworn archer is followed by dancing stars. He gains dancing lights as a constant spell-like ability.
This replaces wild empathy
Star Shot (Su)
At 3rd level, the starsworn archer may spend a standard action to summon light from the heavens and shoot a star from a bow he is wielding. This star lands in a space within the bow’s first range increment and sheds bright light in a 60-foot radius (as daylight). Additionally, enemies within a star’s light take a -2 penalty to their AC and on saving throws. This penalty increases by -2 at 8th level and every 5 levels thereafter. The starsworn archer can fire a number of star shots each day equal to 1/2 his level + his Wisdom modifier.
This replaces favored terrain
Constellation’s Chosen
At 4th level, the starsworn archer opens himself to a constellation as a stargazer of his level. He gains that constellation’s passive ability and starlight boon at 4th level. He gains a number of uses of starlight boon equal to his Wisdom modifier.
At 10th level, the ranger’s understanding of the cosmos widens. At the beginning of each day, he may spend an hour in contemplation of the heavens to open himself to a different constellation for 24 hours.
This ability replaces the ranger’s spells class feature. A starsworn archer does not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
Shooting Star (Ex)
At 12th level, the starsworn archer can shoot an arrow into a star and cause the arrow to shoot out at an enemy. The ranger uses the square containing a shooting star to determine his line of sight to a target and this square is considered the new origin square of the attack. He uses that square to determine the effects of cover and concealment. He uses the distance from himself to his star plus the distance from his star to his target as the total distance of his attack when determining the distance of his attack.
This replaces camouflage
Starfire (Su)
At 17th level, when the starsworn archer makes an attack through a shooting star, his arrow becomes sheathed in flames, dealing an additional 1d6 points of fire damage per for every 10 feet the arrow traveled, to a maximum of 1d6 per level the ranger possesses.
This replaces hide in plain sight
At 1st level, the starsworn archer is followed by dancing stars. He gains dancing lights as a constant spell-like ability.
This replaces wild empathy
Star Shot (Su)
At 3rd level, the starsworn archer may spend a standard action to summon light from the heavens and shoot a star from a bow he is wielding. This star lands in a space within the bow’s first range increment and sheds bright light in a 60-foot radius (as daylight). Additionally, enemies within a star’s light take a -2 penalty to their AC and on saving throws. This penalty increases by -2 at 8th level and every 5 levels thereafter. The starsworn archer can fire a number of star shots each day equal to 1/2 his level + his Wisdom modifier.
This replaces favored terrain
Constellation’s Chosen
At 4th level, the starsworn archer opens himself to a constellation as a stargazer of his level. He gains that constellation’s passive ability and starlight boon at 4th level. He gains a number of uses of starlight boon equal to his Wisdom modifier.
At 10th level, the ranger’s understanding of the cosmos widens. At the beginning of each day, he may spend an hour in contemplation of the heavens to open himself to a different constellation for 24 hours.
This ability replaces the ranger’s spells class feature. A starsworn archer does not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
Shooting Star (Ex)
At 12th level, the starsworn archer can shoot an arrow into a star and cause the arrow to shoot out at an enemy. The ranger uses the square containing a shooting star to determine his line of sight to a target and this square is considered the new origin square of the attack. He uses that square to determine the effects of cover and concealment. He uses the distance from himself to his star plus the distance from his star to his target as the total distance of his attack when determining the distance of his attack.
This replaces camouflage
Starfire (Su)
At 17th level, when the starsworn archer makes an attack through a shooting star, his arrow becomes sheathed in flames, dealing an additional 1d6 points of fire damage per for every 10 feet the arrow traveled, to a maximum of 1d6 per level the ranger possesses.
This replaces hide in plain sight