Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
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        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
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        • Feature Archetypes
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          • Rotling
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        • Ezymir
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        • Idala
        • Jichi
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        • Luminate
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        • Tebani
        • Vaellu
        • Viero
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  • Explore
    • Player's Guide
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        • Aerial Tract
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      • The Jadengarde
      • The Afterlife
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    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Order Enforcer

The order enforcer is the silent hand of justice, enforcing the pacts made by the leaders of an empire, shogunate, or order. Unlike a samurai, the order enforcer conjures mounts with shadowy magic and weaves his way through the battlefield to deliver powerful strikes to unsuspecting foes. For in the end, all that matters is that the pacts are fulfilled. 
Of the Order
A order enforcer chooses a samurai order at 1st level. She must keep the edicts of this order. If she ever willingly breaks her order edicts, she loses all ninja class features until she atones (see atonement).

Enforcer Ki (Sp)
The order enforcer’s specialized training grants her unique abilities and unique ways to utilize her ki. She gains the following powers that she can use by spending ki in place of those gained by normal ninjas.
  • When the order enforcer’s mount moves more than 5 feet, she may spend 1 point from her ki pool as a swift action to make a single melee attack at her highest base attack bonus at the end of the movement. This attack can be in addition to the single attack allowed when a mounted creature moves more than 5 feet.
  • The order enforcer can spend 1 point from her ki pool as a swift action to give herself a +4 insight bonus on Ride checks for 1 round.
  • The order enforcer can spend 1 point from her ki pool to conjure a shadowy mount. This ability functions as mount at 2nd level and as phantom steed at 8th level. These abilities use the ninja’s level in place of her caster level.
This modifies ki pool

Order Trained
At 2nd level, the order enforcer gains her order’s 2nd level ability. At 8th level, she gains her order’s 8th level ability. At 16th level she gains her order’s 15th level ability. She uses her ninja level in place of her cavalier level for the purpose of these abilities.
This replaces the ninja talents gained at 2nd, 8th, and 16th levels

Agile Rider (Ex)
At 3rd level, the order enforcer gains a +1 competence bonus on attack rolls made while mounted and not charging. This bonus increases by +1 at 6th level and every 3 levels thereafter.
This replaces no trace

Mounted Enforcer (Ex)
At 6th level, the order enforcer adds her sneak attack to melee attacks made in the same round that her mount takes a double move, even if she is not flanking and the target is not denied its Dexterity bonus to AC.
Ths replaces light steps

Pact Maker (Sp)
At 14th level, the order enforcer gains bloodsworn retribution as an at-will spell-like ability. She may not use this ability if she is under the effects of bloodsworn retribution; an order enforcer must complete an oath she makes before taking a new one.
This replaces the ninja talent gained at 14th level