The world of Almira is full of races old and new. Discover the artistic Paeori, the curious Vaellu, the haughty Ezimyr, and more. In addition to new races, learn about how the races you know and love live in Almira. Within this setting you will find noble drow, flight averse tengu, and a myriad of new takes on your other favorite races. For information about Almira's iterations of your favorite Paizo races, please see the Player's Guide in our Explore section.
Andrui are born from druidic rituals which breed the earth with itself. They are divided into 4 categories, Aurae are born of the breezes, potameides are born of the rivers, kissae,are born of vines, and astirae are born of the stars.
Ability Scores: Adrui gain a +2 bonus to an ability score Andrui's choice, a +2 bonus determined by their subrace, and -2 Intelligence. |
Daldrum are humanoids made of flowing gemstone. They come in 5 varieties, caring sunstone, driven carnelian, meditative sapphire, protective jade, and inquisitive moonstone.
Ability Scores: Daldrum gain +2 Strength and Charisma. |
Devorim are an all female race of outsiders born when the flow of time is in danger. They have 3 different forms that they can embody, that of the maiden, the mother, and the crone.
Ability Scores: Devorim gain +2 Charisma and Wisdom while in the aspect of the maiden, +2 Intelligence and Charisma while in the aspect of the mother, and +2 Wisdom and Intelligence while in the aspect of the crone. |
Ezymir are formed from excess negative energy, emerging fully grown from the earth. Ezymir do not have hands, but instead have 2 bone spikes. Ezymir can conjure shadow slaves, beings of negative energy, to complete mundane tasks.
Ability Scores: Well quickened ezymir gain +2 Constitution, +2 Charisma, and -2 Dexterity. Swiftly quickened ezymir gain -2 Dexterity, or +2 Dexterity, +2 Charisma and -2 Constitution |
Gahennans are humanoids warped by their time spent in close quarters with the Great Old Ones.
Ability Scores: Gahennans gain +2 Charisma, +2 Constitution, and –2 Wisdom. |
Ganej are massive elephant-like humanoids who worship the stars and can treat all weapons as though they had the reach special property.
Ability scores: Ganej gain +2 Strength and +2 Wisdom, and -2 Intelligence. |
Idala are born in locations with an excess of aligned magic, created to bring balance to the universe. Idala do not have eyes, but can see by detecting imbalance in the world.
Ability Scores: Idala gain +2 Wisdom, +2 Intelligence, and –2 Charisma. |
Ji'chi are born from an excess of arcane magic, and are incapable of learning through socialization.
Ability Scores: Ji'chi gain +2 Intelligence, and have no Charisma score; DCs or other statistics that rely on a Charisma score treat a ji'chi as having a score of 8. |
Kuurite are swift desert dwelling tribesmen who take hospitality and etiquette very seriously. Kuurite have a move speed of 40 feet.
Ability Scores: Kuurite gain +2 Constitution, +2 Dexterity, and –2 Charisma. |
Luminates are wise ocean dwellers who can walk through the depths as though they walked upon solid ground.
Ability Scores: Luminates gain +2 Strength, +2 Wisdom, and –2 Dexterity. |
Nattinuq are solitary spiritualists who live in the caverns beneath the Amiraz Floe.
Ability Scores: Nattinuq gain +2 Strength, +2 Wisdom, and –2 Dexterity. |
Paeori are small and condescending artisans specialized in some form of creative pursuit, falling into the category of Art, Performance, or Vocation.
Ability Scores: Paeori gain +4 Charisma, Intelligence, or Wisdom and –2 Strength, -2 Dexterity, and -2 Constitution. |
Rukelle are the chroniclers of the world, connecting with nature through a study and observance. These winged fey are mapmakers and messengers with intricate wings that carry them in flight
Ability Scores: Rukelle gain +2 Constitution, +2 Intelligence, and -2 Wisdom. |
Shifuni are tradesmen, farmers, salesmen, simple workers who make the world run. Shifuni are have masks which grow on their faces that tell their life story.
Ability Scores: Shifuni gain a +2 racial bonus to one ability score of their choice. |
Tebani are formed from fragments of psychic energy which coalesce into small embryo, floating in the void between fiction and reality. The embryo feeds on the rich psychic energy of its surroundings, nourishing itself until it can physically break forth into the world. When a tebani is born, it is fully formed as an adolescent, full of the knowledge gained from its exposure to the psychic energies of the world.
Ability Scores: Tebani gains a +2 racial bonus to Strength and Intelligence |
Vaellu are curiosity seekers. These insatiable minds hunger for the answer to quection after question, never walking or touching the ground as they wander from place to place.
Ability Scores: Vaellu gain +2 Charisma, +2 Constitution, and –2 Wisdom. |
Viero are reptilian humanoids with an eye on each side of their head. These shapeshifters have two forms visually dissimilar forms, one male and one female.
Ability Scores: Viero gain +2 Dexterity, +2 Intelligence, and–2 Charisma. |
Wageni area xenophonic race of colorblind humanoids. Wageni have their own communities and rarely interact with other races.
Ability Scores: Wageni gain +2 Strength, +2 Charisma, and -2 Intelligence. |
Waxborn are waxen humanoids of two forms. Stubs are short and strong, with few social graces, while tapers are tall and graceful, often spending days sculpting intricate features into the wax of their faces.
Ability Scores: Small waxborn (stubs) gain +2 Strength, +2 Constitution, and -2 Intelligence. Medium waxborn (tapers) gain +2 Wisdom, Charisma or Intelligence and take no racial penalty to an ability score. |