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While some monks are content using common fighting styles and common style strikes, others choose to train in powerful disciplines passed down for generations. Any unchained monk can select a monastic tradition as long as he gains access to at least one style strike, even if he loses access to other style strikes gained at certain levels (for example, by selecting an archetype which replaces style strikes gained at certain levels).
A monk who selects a monastic tradition may select only the style strikes offered by that tradition. A monk must select a monastic tradition when he gains his first style strike, after which it cannot be changed.
A monk who selects a monastic tradition may select only the style strikes offered by that tradition. A monk must select a monastic tradition when he gains his first style strike, after which it cannot be changed.
Bailando
Bailando, Flame Dancing in the Elven tongue, is an ancient style of combat developed before the Dusk Crusade. This specialized style is still kept alive in hidden monasteries and taught to those with untappd arcane potential. While Bailando is normally only taught it drow, elves, half-drow and half-elves, the masters of their monasteries will sometimes allow exceptionally talented non-elves to learn Bailando if they prove their talents. Practitioners of Bailando can select the following style strikes:
Bailando - Wandering
The monk dances around his target, wandering as an unbound flame in the brush. If the attack hits, the monk may move up to 10 feet as a free action. This movement does not provoke an attack of opportunity from the target of his strike. This movement counts against the monk’s maximum movement for the round.
Bailando - Flickering Light
The monks conceals himself in shadow, striking in the darkness between the flickering flames of the candle. If the monk has concealment against his target when using this style strike, he treats himself as though he had total concealment instead for the purposes of this strike.
Bailando - Cast in Flame
When the monk strikes, his burning spirit ignites his foe. If the attack hits, the struck creature takes an additional +1d6 point of fire damage for every 3 levels the monk possesses.
Bailando - Untamed
When the monk makes this style strike while he is grappled, entangled or otherwise restrained by a condition that can be escaped with an Escape Artist skill check, he may attempt to escape the restraint as a free action before he makes his attack.
The monk dances around his target, wandering as an unbound flame in the brush. If the attack hits, the monk may move up to 10 feet as a free action. This movement does not provoke an attack of opportunity from the target of his strike. This movement counts against the monk’s maximum movement for the round.
Bailando - Flickering Light
The monks conceals himself in shadow, striking in the darkness between the flickering flames of the candle. If the monk has concealment against his target when using this style strike, he treats himself as though he had total concealment instead for the purposes of this strike.
Bailando - Cast in Flame
When the monk strikes, his burning spirit ignites his foe. If the attack hits, the struck creature takes an additional +1d6 point of fire damage for every 3 levels the monk possesses.
Bailando - Untamed
When the monk makes this style strike while he is grappled, entangled or otherwise restrained by a condition that can be escaped with an Escape Artist skill check, he may attempt to escape the restraint as a free action before he makes his attack.
Gunung Hei
The discipline of Gunung Hei, or the Black Oak Tradition in the Tiger Legion tongue, was created by humans living in the Drunken Forest to bring down massive prey. This discipline involves unflinching resolve, last minute counterstrikes and using a creature’s own weight against it. Practitioners of Gunung Hei are often stoic and unyielding, standing firm in both combat and life. Practitioners of Gunung Hei can select the following style strikes:
Gunung Hei - Bring Down the Mountain Beast
The monk has trained to strike down the massive, armored beasts of the Drunken Forest, striking the space between their scales or the weak portions of their hide. The monk’s target is denied their size bonus and their natural armor bonus to their AC against this style strike.
Gunung Hei - Where the Heavens and the Canopy Meet
The monk may make this style strike against a creature who is up to 10 feet directly above or below him as though that creature were within his reach. If the monk has the fast movement class feature, he uses the additional movement granted by that class feature instead of 10 feet.
Gunung Hei - Darkness Beneath the Canopy
The monk is trained to fight in the darkness beneath the Drunken Forest’s thick canopy. He ignores the blinded condition and any penalties associated with ambient light levels when making this strike.
Gunung Hei - Against the Charging Beast
The monk has learned to brace himself against the jungle’s charging beasts. When the when monk declares this style strike, he readies an action to attack a charging enemy who enters his reach, instead of making the attack as part of his flurry of blows. This strike deals double damage against a charging creature, as though made with a weapon with the brace special weapon feature.
The monk has trained to strike down the massive, armored beasts of the Drunken Forest, striking the space between their scales or the weak portions of their hide. The monk’s target is denied their size bonus and their natural armor bonus to their AC against this style strike.
Gunung Hei - Where the Heavens and the Canopy Meet
The monk may make this style strike against a creature who is up to 10 feet directly above or below him as though that creature were within his reach. If the monk has the fast movement class feature, he uses the additional movement granted by that class feature instead of 10 feet.
Gunung Hei - Darkness Beneath the Canopy
The monk is trained to fight in the darkness beneath the Drunken Forest’s thick canopy. He ignores the blinded condition and any penalties associated with ambient light levels when making this strike.
Gunung Hei - Against the Charging Beast
The monk has learned to brace himself against the jungle’s charging beasts. When the when monk declares this style strike, he readies an action to attack a charging enemy who enters his reach, instead of making the attack as part of his flurry of blows. This strike deals double damage against a charging creature, as though made with a weapon with the brace special weapon feature.
Satsune
The ancient discipline of Satsune, or Ghostly Whispers in the Sylvan tongue, was taught to the nattinuq by the elemental spirits of the Amiraz Floe. Satsune practitioners listen to the spirits of the elements around them and use those whispers to their advantage in combat. Satsune is subtle and purposeful, more stream than river, more breeze than tornado. It is watching and waiting until the moment is right and then unleashing the avalanche. Practitioners of Satsune can select the following style strikes:
Satsune - Air Divination
The monk listens to the spirits of the air when he makes this style strike, throwing his foes into one one another. If the monk hits with this style strike, his target is thrown up to 10 feet in a straight line away from the monk. If the target collides with a creature or stationary object, both the thrown creature and the target take the half the strike’s damage. If the foe does not collide with a creature or stationary object, they take no damage. This style strike has no effect on creatures of a size category larger than the monk.
Satsune - Earth Divination
The monk listens to the spirits of the earth when he makes this style strike, drawing their wisdom into a defensive stance. When the monk hits with this style strike, he gains a +1 insight bonus to his armor class against the target of his strike for each successful attack he has made against that target this round. This bonus lasts for 1 round.
Satsune - Fire Divination
The monk listen to the spirits of fire when he makes this style strike, casting his target in burning flames. If the attack hits, the struck creature catches fire. The DC to put out this fire is equal to 10 + 1/2 his monk level + his Wis modifier.
Satsune - Water Divination
The monk listen to the spirits of water when he makes this style strike, moving his target as a leaf floating on the stream. If the attack hits, the monk can make a free reposition attempt against the target of this strike. This reposition attempt does not provoke an attack of opportunity.
The monk listens to the spirits of the air when he makes this style strike, throwing his foes into one one another. If the monk hits with this style strike, his target is thrown up to 10 feet in a straight line away from the monk. If the target collides with a creature or stationary object, both the thrown creature and the target take the half the strike’s damage. If the foe does not collide with a creature or stationary object, they take no damage. This style strike has no effect on creatures of a size category larger than the monk.
Satsune - Earth Divination
The monk listens to the spirits of the earth when he makes this style strike, drawing their wisdom into a defensive stance. When the monk hits with this style strike, he gains a +1 insight bonus to his armor class against the target of his strike for each successful attack he has made against that target this round. This bonus lasts for 1 round.
Satsune - Fire Divination
The monk listen to the spirits of fire when he makes this style strike, casting his target in burning flames. If the attack hits, the struck creature catches fire. The DC to put out this fire is equal to 10 + 1/2 his monk level + his Wis modifier.
Satsune - Water Divination
The monk listen to the spirits of water when he makes this style strike, moving his target as a leaf floating on the stream. If the attack hits, the monk can make a free reposition attempt against the target of this strike. This reposition attempt does not provoke an attack of opportunity.
Mortolhar
With a jagged smile and a grim tearing of the flesh, practitioners of Mortolhar use the power of their gaze to distract and terrify their foes. Mortolhar, meaning dead gazing in Abyssal, was a style created after the Dusk Crusade, intended to fight the Palace of Sin with the same tactics they used to dominate the world. Practitioners of Mortolhar can select the following style strikes:
Mortolhar - Flesh Tearing
The monk tears the flesh, as though with the claws of demons, causing excruciating pain. A creature stuck by the style strike takes an additional amount of damage equal to twice the amount of fast healing or regeneration it possesses.
Mortolhar - Eat the Heart
The monk consumes the heart of his enemies. If this strike reduces the target to 0 or less hit points, the monk may consume his enemy’s heart, killing them instantly. This functions as death knell.
Mortolhar - Dead Gaze
The monk’s dead, empty gaze disconcerts his foes, causing them to become clumsy and forget their training. When the monk hits with this attack, his target takes a penalty equal to their base attack bonus on their next attack against him this round.
Mortolhar - Razor Smile
The monk’s thin and mocking smile drives fear into his enemies, his disconcern for the pain he inflicts sickening the good and righteous. When the monk hits with this attack, he may make an Intimidate check to demoralize his target as a free action.
The monk tears the flesh, as though with the claws of demons, causing excruciating pain. A creature stuck by the style strike takes an additional amount of damage equal to twice the amount of fast healing or regeneration it possesses.
Mortolhar - Eat the Heart
The monk consumes the heart of his enemies. If this strike reduces the target to 0 or less hit points, the monk may consume his enemy’s heart, killing them instantly. This functions as death knell.
Mortolhar - Dead Gaze
The monk’s dead, empty gaze disconcerts his foes, causing them to become clumsy and forget their training. When the monk hits with this attack, his target takes a penalty equal to their base attack bonus on their next attack against him this round.
Mortolhar - Razor Smile
The monk’s thin and mocking smile drives fear into his enemies, his disconcern for the pain he inflicts sickening the good and righteous. When the monk hits with this attack, he may make an Intimidate check to demoralize his target as a free action.