The Arcane Innovator is an expert magical tinkerer, manipulating their own latent seeds of magic by gaining insights into the nature of arcane magic.
Arcane Insight (Su)
Each day when the arcane innovator prepares her spells, she makes a Spellcraft check. She gains a number of arcane insights equal to the result divided by 5. When the arcane innovator makes a caster level check, concentration check, or melee or ranged touch attack with a spell, she may spend an arcane insight to gain a +1 insight bonus on her roll. The use of this ability must be declared before the die is rolled. This bonus increases by +1 at 10th and 20th level. Unused arcane insights are lost after 24 hours.
This replaces the arcane exploit gained at 1st level
Impromptu Innovation (Su)
The arcane innovator may spend a full-round action to prepare a new spell in place of a spell she has prepared. The two spells must be of the same spell level. This requires the arcane innovator to spend a number of arcane insights equal to the spell's level. The arcane innovator may use this ability once per day at 1st level and an additional time per day at every odd numbered level thereafter (maximum 10 times per day at 19th level).
This replaces consume spells
True Innovator
At 7th level, the arcane innovator divides the result of her Spellcraft check by 3, instead of 5, when determining her daily number of arcane insights.
This replaces the arcane exploit gained at 7th level
Shared Innovation (Su)
At 15th level, the arcane innovator can spend a arcane insights to increase caster level checks, concentration checks, and melee and ranged touch attack with a spells made by her allies who can see and hear her. The bonus provided this way is reduced by 1.
This replaces the arcane exploit gained at 15th level
Master of Arcana (Su)
At 20th level, arcane innovator may take 20 on Spellcraft checks, even while distracted or in danger, and without spending additional time to do so.
This replaces magical supremacy
Each day when the arcane innovator prepares her spells, she makes a Spellcraft check. She gains a number of arcane insights equal to the result divided by 5. When the arcane innovator makes a caster level check, concentration check, or melee or ranged touch attack with a spell, she may spend an arcane insight to gain a +1 insight bonus on her roll. The use of this ability must be declared before the die is rolled. This bonus increases by +1 at 10th and 20th level. Unused arcane insights are lost after 24 hours.
This replaces the arcane exploit gained at 1st level
Impromptu Innovation (Su)
The arcane innovator may spend a full-round action to prepare a new spell in place of a spell she has prepared. The two spells must be of the same spell level. This requires the arcane innovator to spend a number of arcane insights equal to the spell's level. The arcane innovator may use this ability once per day at 1st level and an additional time per day at every odd numbered level thereafter (maximum 10 times per day at 19th level).
This replaces consume spells
True Innovator
At 7th level, the arcane innovator divides the result of her Spellcraft check by 3, instead of 5, when determining her daily number of arcane insights.
This replaces the arcane exploit gained at 7th level
Shared Innovation (Su)
At 15th level, the arcane innovator can spend a arcane insights to increase caster level checks, concentration checks, and melee and ranged touch attack with a spells made by her allies who can see and hear her. The bonus provided this way is reduced by 1.
This replaces the arcane exploit gained at 15th level
Master of Arcana (Su)
At 20th level, arcane innovator may take 20 on Spellcraft checks, even while distracted or in danger, and without spending additional time to do so.
This replaces magical supremacy