Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
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        • Antipaladin >
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          • Plague Bringer
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          • Scar Fated Arcanist
        • Aristocrat >
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            • Border Knight
            • Chimeric Rager
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          • Orders >
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        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
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            • Oni Subdomain
            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
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          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
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        • Fighter >
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          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
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          • Cobra Khan
          • Feral Rider
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        • Inquisitor >
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            • Studied Oracle
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            • Element Opposed Curse
            • Purposeless Curse
            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
          • Court Willbinder
          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
            • Graft Specialist
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            • Mantra Chanter
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        • Skald >
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  • Explore
    • Player's Guide
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        • Aerial Tract
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        • Marsh Tract
        • Oceanic Tract
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        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Alcorian Shaman

The Alcoria Sanitarium is a tortured island, the eternal prison of the Great Old Ones. Every stone, every leaf, every trembling breath of wind is infused with an overwhelming madness. The Alcorian Shaman is intimately attuned to this undertone of madness within the world, and can take even a common rock or river and summon forth the spirits of insanity within.
Broken Mind
The alcorian shaman’s broken mind leads her to neurotic paranoia, rejecting all but the dark spirits of the Dark Tapestry. She must select the Madness spirit and does not gain the Wandering Spirit or Wandering Hex class features.

Presence of the Sanitarium (Sp)
At 4th level, the alcorian shaman learns  to tap into the eldritch forces behind the Dark Tapestry, using their madness to bring her enemies to their knees. When an enemy fails a Will saving throw against a one of the alcorian shaman’s spells, that enemy is confused for 1 round. The number of rounds increases by 1 at 12th and 20th level.

Emissary of Alcoria
At 6th level, the alcorian shaman’s spirit animal becomes twisted by the madness of the shaman’s eldritch patrons. She gains a Zoog as a familiar, as per Improved Familiar, even if she doesn’t meet the prerequisites.

Unstoppable Decline
Beginning at 12th level, the alcorian shaman’s mind affecting-effects can affect creatures who would otherwise be immune to their abilities. Such effects with a duration have their duration reduced to one round.

Tear the Madness Out (Su)
At 14th level, when a creature confused by the alcorian shaman rolls a d100 to determine its actions for the turn, that creature takes an amount of damage equal to the alcorian shaman’s Charisma modifier. If the creature rolls a natural 100, it takes an additional amount of damage equal to its remaining hit points.

Aura of the Great Old Ones (Su)
At 20th level, the alcorian shaman is gifted with an aura of insanity. Enemies within 20 feet of must make a Will saving throw (DC = 20 + the alcorian shaman’s Charisma modifier) or else be confused for 1d4 rounds. An enemy who successfully saves against this effect is immune to it for 24 hours.