Spirit Palm Masters are disciples of Alquatl, the deity of ethical assassination. The holy warriors balance their duty to kill with the ability to heal and give life. The blade giveth, and so too doth it take away.
Sacred Hands
The spirit palm master uses her hand for the sacred duty of restoring health to those who have been wounded. If she ever makes an unarmed strike, she loses all supernatural and spell-like abilities granted by this archetype until she atones (as per atonement).
Balanced Ki
The spirit palm master’s power draws from the ability to see the balance or imbalance in the world. She uses her Wisdom score and modifier in place of her Charisma score and modifier for all class features.
Ki Hands (Su)
At 2nd level, the spirit palm master can heal wounds with a touch. By spending a point from her ki pool, a spirit palm master can heal 1d6 hit points of damage for every two ninja levels she possesses. Using this ability is a standard action, unless the ninja targets herself, in which case it is a swift action. This healing has no effect on undead creatures. A ninja only needs one free hand to use this ability. This ability counts a paladin’s Lay on Hands for the purpose of feats and magic items.
This replaces the ninja talent gained at 2nd level
Hand of Mercy
At 4th level, the spirit palm master gains a mercy to apply to ki hands class feature, using her ninja level in place of her paladin level to determine which mercies she can select. At 7th level and every 3 levels thereafter, she may replace this mercy with another mercy she qualifies for
This replaces uncanny dodge
Healer of All Wounds (Su)
At 8th level, when the spirit palm master rolls at least one natural 6 when using her ki hands class feature, she heals her target for one point of ability score damage for each natural 6 rolled.
This replaces improved uncanny dodge
The spirit palm master uses her hand for the sacred duty of restoring health to those who have been wounded. If she ever makes an unarmed strike, she loses all supernatural and spell-like abilities granted by this archetype until she atones (as per atonement).
Balanced Ki
The spirit palm master’s power draws from the ability to see the balance or imbalance in the world. She uses her Wisdom score and modifier in place of her Charisma score and modifier for all class features.
Ki Hands (Su)
At 2nd level, the spirit palm master can heal wounds with a touch. By spending a point from her ki pool, a spirit palm master can heal 1d6 hit points of damage for every two ninja levels she possesses. Using this ability is a standard action, unless the ninja targets herself, in which case it is a swift action. This healing has no effect on undead creatures. A ninja only needs one free hand to use this ability. This ability counts a paladin’s Lay on Hands for the purpose of feats and magic items.
This replaces the ninja talent gained at 2nd level
Hand of Mercy
At 4th level, the spirit palm master gains a mercy to apply to ki hands class feature, using her ninja level in place of her paladin level to determine which mercies she can select. At 7th level and every 3 levels thereafter, she may replace this mercy with another mercy she qualifies for
This replaces uncanny dodge
Healer of All Wounds (Su)
At 8th level, when the spirit palm master rolls at least one natural 6 when using her ki hands class feature, she heals her target for one point of ability score damage for each natural 6 rolled.
This replaces improved uncanny dodge