Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
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      • The Jadengarde
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    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Veils Mystery

The gods have granted you a mastery of illusions, abjurations, and other protective spells. Your art is subtle, but its effects are profound.
Class Skills: An oracle with the Veils mystery adds Bluff, Disguise, Stealth, and Survival to her list of class skills.

Bonus Spells: vanish (2nd), disguise other (4th), invisibility sphere (6th), greater invisibility (8th), seeming (10th), mislead (12th), simulacrum (14th), screen (16th), impenetrable veil (18th).

Revelations: An oracle with the Veils mystery can choose from any of the following revelations.

Protective Veil (Su): You conjure a veiling cloak that grants you a +4 armor bonus and increases the DC of Perception and Sense Motive skill checks made against you by +2. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.

Draw The Veil (Sp): You have drawn many veils over your soul, obscuring it from the world. You may cast nondetection at-will as a spell-like ability, though only targeting yourself. At 7th level, you may target willing allies as well.

Veiled Sight (Su): As a standard action, you can perform a melee touch attack that blinds your target for 1 round per two oracle levels you possess (minimum 1). At 11th level, your target is dazzled for 1 round on a successful save. At 19th level, your target is blinded for 1 round on a successful save instead of dazzled. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Veiling Spells (Su): When you cast a harmless spell targeting an ally, you may provide that ally with concealment for 1 round for every two oracle levels you possess. You must be at least 3rd level to select this revelation.

Sharding Glamer (Su): Creatures under the effects of a glamer you cast gain a bonus on weapon damage rolls equal to the spell’s level. If the target is under the effects of multiple glamers, this bonus does not stack.

Lasting Veils (Su): You gain Extend Spell as a bonus feat, though you must still meet its prerequisites. You may apply this feat to a glamer you cast without increasing its casting time. You may use this ability a number of times per day equal to 1/2 your oracle level (minimum 1).

Spellshatter Veil: You spell resistance equal to 12 + your oracle level. This spell resistance does not protect against glamers. You must be 11th level to select this revelation.

Veil Against Alignment (Sp): When you affect a creature with a glamer, you may affect that creature with protection from chaos, protection from evil, protection from good, or protection from law . The spell is chosen each time a glamer is cast and does not require an additional action. The duration of the protection is 1 minute per oracle level or the duration of the triggering glamer, whichever is shorter. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Bride’s Veil (Su): When you make a Charisma or Dexterity-based skill check, you can draw a bride's veil across yourself, gaining a sacred bonus on your check equal to your Charisma modifier. Drawing a veil is done as part of the action required to make the check. You may draw a veil a number of times per day equal to 3 + your Charisma modifier.

Veiled Form (Sp): You can change your appearance at will, as disguise self with a caster level equal to your oracle level.

At 7th level, you can disguise yourself as an outsider of an appropriate size category.

At 11th level, the ability lasts until you dismiss it or use it again, allowing you to even keep it active while you sleep.

At 15th level, when you use this ability to assume the form of an outsider, you gain a bonus on Diplomacy skill checks against outsiders of the same type (for example, archons, devils or proteans) and a bonus on Intimidate skill checks against outsiders who do not share any alignment subtypes with your assumed form.

Final Revelation
You master the subtle art and power of the veils. When you cast a glamer on a willing creature, you may choose to cause the creature to physically change, as though by a polymorph effect. The effect is still considered to be a glamer for the purposes of interacting with class features but cannot be disbelieved (as the change is real). Additionally, when you cast a glamer on an ally, that ally gains a morale bonus to AC and on saving throws equal to that spell’s level for the duration of the glamer.