Kind of on Fire
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  • Read
  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
          • Ward Carver
          • Wendo Caller
        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
          • Wyrd Tyrant
        • Arcanist >
          • Arcane Innovator
          • Blood-Oath Aspirant
          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
            • Performer
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        • Barbarian >
          • Solar Child
        • Bard >
          • Body Drummer
          • Celestial Minstrel
          • Crass Rumorsmith
          • Regal Soul
          • Rhapsodist
          • Trigram Dancer
          • Vuurian Encaust
        • Bloodrager >
          • Archetypes >
            • Fate Sunderer
          • Bloodlines >
            • Agony Bloodline
            • Lonesome Stone Bloodline
        • Brawler >
          • Anchor Hurler
          • Favored Weaon Brawler
        • Cavalier >
          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
            • Order of the Swift Blade
            • Order of the Wild Plains
        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
            • Heir Subdomain
            • Oni Subdomain
            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
          • Wild Shaper
        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
          • Daring Desperado
          • Gun Punter
          • Path Gunman
        • Hunter >
          • Cobra Khan
          • Feral Rider
          • Steel Stalker
        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
            • Divine Siloist
            • Domain-Bound Inquisitor
            • God-Aspect Zealot
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            • Shah of Sight
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            • Element Opposed Curse
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            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
          • Court Willbinder
          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
            • Graft Specialist
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            • Mantra Chanter
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          • Disciplines >
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          • Resolution Seeker
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          • Archetypes >
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          • Spirits >
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        • Skald >
          • Divine Mouthpiece
          • Lock Singer
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        • Slayer >
          • Guardian Eye
          • Hooded Figure
          • Path Studied Slayer
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        • Sorcerer >
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            • River Mystic
          • Bloodlines >
            • Boundary
            • Determination
            • Lionheart
            • Medusaborn
            • Secret
        • Stargazer >
          • Blessed Astronomer
        • Summoner >
          • Clockwork Adept
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        • Wizard >
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  • Explore
    • Player's Guide
    • Lore Bites >
      • The Outer Planes >
        • Aerial Tract
        • Heavenly Tract
        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
        • Storm Tract
        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Jutte Master

The Jutte Master is wise in the ways of the world. She listens for the breath of the wind on her neck, the slice of the blade through the air. With her great focus, she is able to deflect attacks made against her with grace and poise.
Weapon Proficiency
A jutte master gains proficiency with the jutte, but not with bucklers.
This replaces the swashbuckler’s normal weapon proficiencies.

Focus of the Master
The jutte master’s combat prowess comes from her awareness and focus, rather than daring or style. She uses her Wisdom modifier in place of her Charisma for all class features.

Deeds
The jutte master gains the following deed.

Blade Turning (Ex): At 1st level, when an opponent attempts a melee attack against the jutte master, she may spend an attack of opportunity to attempt to deflect the blow. The jutte master’s attacker takes a penalty on their attack roll equal to their Base Attack Bonus. The jutte master can only perform this deed while wielding a jutte. She must announce that she is using this deed after the attack is declared, but before the results are revealed. The jutte master must have at least one point of panache remaining to perform this deed.
This replaces opportune parry and riposte

Disconcerting Silence (Su): At 3rd level, when an attack affected by the jutte master’s blade turning deed misses, she may spend a point of panache to deny her attacker their Dexterity bonus to AC until the beginning of her next turn. If the jutte master speaks while this ability is active, it ends and the enemy may make an attack of opportunity against her. This does not require an action.
This replaces menacing swordplay

Jutte Fighting
The jutte master can use her blade as dexterously as her own hand. She counts a hand holding a jutte as a free hand. Additionally, she counts a jutte as a light piercing weapon for the purposes of the all feats and class features that refer to such a weapon.
This replaces derring-do

Patient Combatant (Ex)
Beginning at 2nd level, the jutte master may spend a move action in order ready herself against an attack. If she does so, she may make an additional attack of opportunity before her next turn. The jutte master gains an additional attack of opportunity at 6th level and every 4 levels thereafter (maximum 5 additional attacks of opportunity at 18th level).
This replaces charmed life

Shielding Blade (Ex)
At 7th level, when the jutte master makes an attack of opportunity, she may make a disarm combat maneuver with a jutte she is wielding as an immediate action. At 15th level, she may do so as a free action, even if it is not her turn.
This replaces superior feint and dizzying defense