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Demeanor feats are a new type of feat which represent a creature assuming a specific bearing and attitude. Presenting a demeanor requires a free action taken at the beginning of the user’s turn. A demeanor must continue to be presented each round. Demeanors cannot be presented while the users would be unable to present the emotion component of a psychic spell. Only a single demeanor feat may be presented at once.
Clearly Confused (Demeanor)
Prerequisites: Bluff 4 ranks, Disguise 4 ranks
Each round when you present this demeanor, make a Bluff check. While presenting this demeanor, when you make an attack roll that is lower than the result of your Bluff check, your target is denied their Dexterity bonus to their armor class against the triggering attack. Once a creature has been denied their Dexterity bonus to their armor class by this feat, they are immune to its effects for 24 hours.
Condescending Sneer (Demeanor)
Prerequisites: Intimidate 1 rank
While presenting this demeanor, when a creature misses you with a melee attack, you may make an Intimidate skill check to demoralize your attacker as an immediate action.
Exasperated Sigh (Demeanor)
Prerequisites: Diplomacy 7 ranks
While presenting this demeanor, when an ally within 30 feet makes an attack roll, you may force them to reroll their attack roll as an immediate action. This roll is made with a -5 penalty. You must announce the use of this ability after the attack is rolled, but before results are declared. You may use this ability a number of times per day equal to your Charisma modifier, but no more than once per ally.
Foreboding Enhancement (Demeanor)
Prerequisites: Intimidate 7 ranks, Dazzling Display, Weapon Focus
While presenting this demeanor, when you add an enhancement bonus to a weapon you are wielding which you and have Weapon Focus in, you may make a Dazzling Display as a swift action.
Nettle Dreamer (Demeanor)
Prerequisites: Able to cast spells
While presenting this demeanor, creatures you cause to fall asleep take 1 point of Dexterity damage upon waking. This damage increases by +1 at 10th level and +2 at 20th level (to a maximum of 4 damage at 20th level).
Overwhelming Intimidation (Demeanor)
Prerequisites: Intimidate 5 ranks
While presenting this demeanor, when you succeed by 10 or more on an Intimidate skill check to demoralize a foe, you cause your target to drop an item they are holding, as per the disarm combat maneuver, in addition to causing the target to be shaken. You may use this feat to disarm a creature up to 30 feet away from you, but you cannot pick up their dropped items unless you are adjacent to them.
Wastrel’s Ease (Demeanor)
Prerequisites: Dexterity 17
While presenting this demeanor, you can spend a move action to gain a swift action.
Prerequisites: Bluff 4 ranks, Disguise 4 ranks
Each round when you present this demeanor, make a Bluff check. While presenting this demeanor, when you make an attack roll that is lower than the result of your Bluff check, your target is denied their Dexterity bonus to their armor class against the triggering attack. Once a creature has been denied their Dexterity bonus to their armor class by this feat, they are immune to its effects for 24 hours.
Condescending Sneer (Demeanor)
Prerequisites: Intimidate 1 rank
While presenting this demeanor, when a creature misses you with a melee attack, you may make an Intimidate skill check to demoralize your attacker as an immediate action.
Exasperated Sigh (Demeanor)
Prerequisites: Diplomacy 7 ranks
While presenting this demeanor, when an ally within 30 feet makes an attack roll, you may force them to reroll their attack roll as an immediate action. This roll is made with a -5 penalty. You must announce the use of this ability after the attack is rolled, but before results are declared. You may use this ability a number of times per day equal to your Charisma modifier, but no more than once per ally.
Foreboding Enhancement (Demeanor)
Prerequisites: Intimidate 7 ranks, Dazzling Display, Weapon Focus
While presenting this demeanor, when you add an enhancement bonus to a weapon you are wielding which you and have Weapon Focus in, you may make a Dazzling Display as a swift action.
Nettle Dreamer (Demeanor)
Prerequisites: Able to cast spells
While presenting this demeanor, creatures you cause to fall asleep take 1 point of Dexterity damage upon waking. This damage increases by +1 at 10th level and +2 at 20th level (to a maximum of 4 damage at 20th level).
Overwhelming Intimidation (Demeanor)
Prerequisites: Intimidate 5 ranks
While presenting this demeanor, when you succeed by 10 or more on an Intimidate skill check to demoralize a foe, you cause your target to drop an item they are holding, as per the disarm combat maneuver, in addition to causing the target to be shaken. You may use this feat to disarm a creature up to 30 feet away from you, but you cannot pick up their dropped items unless you are adjacent to them.
Wastrel’s Ease (Demeanor)
Prerequisites: Dexterity 17
While presenting this demeanor, you can spend a move action to gain a swift action.