The wonder seeker spends her life searching for natural wonders, ancient trees, diamond caves and massive waterfalls that throw glimmering rainbows through the cool air.
Wonder Seeking (Ex)
The wonder seeker gains an insight bonus on Perception checks and on Survival checks made to follow tracks equal to 1/2 her shaman level (minimum +1).
This replaces the wonder seeker's familiar's alertness ability
Bonded Wonder (Su)
At 4th level, the wonder seeker bonds with a specific natural wonder. This can be an ancient cave, a powerful oak or any other sort of significant natural location. This bond grants the wonder seeker gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth and Survival skill checks when she is in a terrain similar to the terrain in which the natural wonder resides (chosen from the ranger’s favored terrain list). When the shaman travels through this type of terrain, she leaves no trail and cannot be tracked (though she may leave a trail if he so chooses). The wonder seeker can bond with an wonder at 12th and 20th levels. If a specific terrain falls into more than one category of terrain, these bonuses do not stack. This ability counts as the ranger’s favored terrain class feature.
This replaces wandering spirit
Bonded Magic (Su)
At 6th level, the wonder seeker learns to cast spells by drawing on the spirits of her wonders. She chooses an animal or terrain domain appropriate to one of her bonded wonders. She adds the spells from her bonded terrain to the spells she may cast with her spirit magic. At 14th level, she gains the spells from a second domain. Once these domains have been chosen, they cannot be changed,
This replaces wandering hex
The wonder seeker gains an insight bonus on Perception checks and on Survival checks made to follow tracks equal to 1/2 her shaman level (minimum +1).
This replaces the wonder seeker's familiar's alertness ability
Bonded Wonder (Su)
At 4th level, the wonder seeker bonds with a specific natural wonder. This can be an ancient cave, a powerful oak or any other sort of significant natural location. This bond grants the wonder seeker gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth and Survival skill checks when she is in a terrain similar to the terrain in which the natural wonder resides (chosen from the ranger’s favored terrain list). When the shaman travels through this type of terrain, she leaves no trail and cannot be tracked (though she may leave a trail if he so chooses). The wonder seeker can bond with an wonder at 12th and 20th levels. If a specific terrain falls into more than one category of terrain, these bonuses do not stack. This ability counts as the ranger’s favored terrain class feature.
This replaces wandering spirit
Bonded Magic (Su)
At 6th level, the wonder seeker learns to cast spells by drawing on the spirits of her wonders. She chooses an animal or terrain domain appropriate to one of her bonded wonders. She adds the spells from her bonded terrain to the spells she may cast with her spirit magic. At 14th level, she gains the spells from a second domain. Once these domains have been chosen, they cannot be changed,
This replaces wandering hex