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You are intimately connected to the fates of those around you and feel the overwhelming urge to provide suggestions and insights based on your knowledge, even to your enemies or when such revelations are not in your best interest.
Each round, the first creature within 30 feet of you to make an attack roll with a melee weapon rolls twice and takes the higher result. A creature who has already benefited from this ability within 24 hours cannot gain the effects of this ability again, and the next creature to make an attack gains this ability’s benefits instead. You can never benefit from this ability.
At 5th level, you gain the benefits of commune each time you rest for a full 8 hours, though you may only ask a single question. You must ponder the question before you begin your rest and gain the answer when you awaken.
At 10th level, you can control your urge to provide advice to a single enemy. Each time you enter combat, you may choose a single creature. That creature cannot gain the reroll benefit of your curse.
At 15th level, you can concentrate on a single creature once per day to gain a reading of its fate. You must concentrate as a full-round action on a single creature, after which you learn a single, important an action it plans to perform within the next 48 hours. You have an 85% chance to gain relevant information, a 10% chance to gain irrelevant information (such as where it will eat lunch or what clothes it will wear the next day) and a 5% chance to gain false information. Some creatures are too insignificant to be part of fate’s plan, and return a result stating so. A creature who has been targeted by this ability once cannot be affected again for 24 hours.
At 5th level, you gain the benefits of commune each time you rest for a full 8 hours, though you may only ask a single question. You must ponder the question before you begin your rest and gain the answer when you awaken.
At 10th level, you can control your urge to provide advice to a single enemy. Each time you enter combat, you may choose a single creature. That creature cannot gain the reroll benefit of your curse.
At 15th level, you can concentrate on a single creature once per day to gain a reading of its fate. You must concentrate as a full-round action on a single creature, after which you learn a single, important an action it plans to perform within the next 48 hours. You have an 85% chance to gain relevant information, a 10% chance to gain irrelevant information (such as where it will eat lunch or what clothes it will wear the next day) and a 5% chance to gain false information. Some creatures are too insignificant to be part of fate’s plan, and return a result stating so. A creature who has been targeted by this ability once cannot be affected again for 24 hours.