Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
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          • Plague Bringer
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          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
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          • Solar Child
        • Bard >
          • Body Drummer
          • Celestial Minstrel
          • Crass Rumorsmith
          • Regal Soul
          • Rhapsodist
          • Trigram Dancer
          • Vuurian Encaust
        • Bloodrager >
          • Archetypes >
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          • Bloodlines >
            • Agony Bloodline
            • Lonesome Stone Bloodline
        • Brawler >
          • Anchor Hurler
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          • Archetypes >
            • Border Knight
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          • Orders >
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          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
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            • Source of Strength
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            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
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            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
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            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
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    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Body Drummer

The rhythmic sounds of crunching bones and powerful slaps form a macabre melody, a sickening sonata that moves even those with the greatest resolve to terror.
Body Drumming (Su)
The body drummer plays horrific melodies with the sound of broken bone and bruising flesh. The body drummer may begin his bardic performance without spending an action when he strikes a creature with an unarmed strike. At the beginning of each round, if the body drummer struck a creature with an unarmed strike the previous round, he may maintain his bardic performance as a free action.

The body drummer need not spend rounds of bardic performance in order to begin or maintain his bardic performance. A body drummer must still spend rounds of bardic performance to activate masterpieces, feats or abilities which require the bard to spend rounds of bardic performance. If an ability increases the number of rounds of bardic perform performance he must spend each round he must still spend the additional rounds required by the effect.
This modifies bardic performance

Tempo Knowledge
The body drummer is proficient with the brass knuckles, cestus, club and quarterstaff. The body drummer gains Improved Unarmed Strike as a bonus feat.
This replaces weapon proficiencies

Bardic Performance
The body drummer gains access to the following Bardic Performances:

Bruising Symphony (Ex): A bard can use this performance to goad his allies into striking out forcefully. Each affected ally gains Improved Unarmed Strike feat for as long as the bard performs and deal damage with unarmed strikes as a monk of their level. This is performance relies on audible and components.
This replaces fascinate

Shattering Song (Ex): A bard of 3rd level or higher may sing up the force to shatter steel, scale, and bone. Attacks made by allies affected by this performance ignore 5 points of hardness and damage reduction . They ignore an additional 5 points of hardness and damage reduction at 7th level and every 4 levels thereafter. This performance relies on audible components
This replaces inspire competence

Horrifying Display (Ex): A bard of 12th level or higher can use his performance as a move action when he strikes a creature affected by his Dirge of Doom with an unarmed strike. That creature is frightened for 1 round. A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This is an mind-affecting fear effect and relies on audible and visual components.
This replaces soothing performance 

Sickening Finale (Ex): A bard of 14th level or higher can use this performance to sicken his enemies. While the bard maintains this performance, creatures who are critically struck by the bard or his allies are nauseated for as long as the bard maintains this performance. This performance relies on audible and visual components.
This replaces frightening tune

Magic Bruise (Ex)
At 6th level, the bruising of the bard’s hands from repetitive unarmed strikes become magically potent. When he begins or maintains a bardic performance, he gains a +1 enhancement bonus on attack and damage rolls with his unarmed strikes. This bonus increases by +1 at 12th and 18th levels. This enhancement bonus stacks with other enhancement bonuses (to a maximum of +5).
This replaces suggestion and mass suggestion