The Arts bring culture and revenue to any kingdom. Your training is in performance and inspires your allies to action.
Performer’s Inspiration (Ex)
You use your training to encourage your allies, boosting their morale with inspiring performance. Once per round when an ally within 30 feet makes an attack roll, you may provide that ally with a +1d4 morale bonus on the triggering attack roll and the resulting damage roll. Additional damage from this ability is precision damage is not multiplied on a critical hit.
The use of this ability must be declared after the attack is announced but before the roll is made. This bonus die increases by one step and may be applied to an additional attack each round at 5th level and every 5 levels thereafter (maximum +1d12 and 5 times per round at 20th level).
Break the Fourth Wall (Ex)
At 2nd level, attacks enhanced by your Performer’s Inspiration ignore cover and concealment (but not total cover or total concealment) and do not automatically miss upon rolling a natural 1.
Method Acting (Ex)
At 6th level, you may augment each of your attacks with performer’s inspiration without spending uses of performer’s inspiration
Shocking Performance (Su)
At 10th level, when you affect your own attack with performer’s inspiration, you may change the additional damage to acid, cold, electricity or fire damage. If you do, the struck creature is subject to an additional effect.
Liturgical Drama (Su)
At 14th level, attacks that you enhance with your performer’s inspiration are treated as the attacker's alignment for the purpose of overcoming damage reduction. When an attack enhanced by performer's inspiration overcomes and outsider's damage reduction, the bonus damage die from performer's inspiration is doubled (roll two dice instead of one and add both to the resulting damage roll).
Stage Presence (Su)
At 18th level you may spend a single use of performer's inspiration to enhance each attack made as part of a single action, including the full-attack action, spells such as searing ray, and feats such as Whirlwind Attack.
You use your training to encourage your allies, boosting their morale with inspiring performance. Once per round when an ally within 30 feet makes an attack roll, you may provide that ally with a +1d4 morale bonus on the triggering attack roll and the resulting damage roll. Additional damage from this ability is precision damage is not multiplied on a critical hit.
The use of this ability must be declared after the attack is announced but before the roll is made. This bonus die increases by one step and may be applied to an additional attack each round at 5th level and every 5 levels thereafter (maximum +1d12 and 5 times per round at 20th level).
Break the Fourth Wall (Ex)
At 2nd level, attacks enhanced by your Performer’s Inspiration ignore cover and concealment (but not total cover or total concealment) and do not automatically miss upon rolling a natural 1.
Method Acting (Ex)
At 6th level, you may augment each of your attacks with performer’s inspiration without spending uses of performer’s inspiration
Shocking Performance (Su)
At 10th level, when you affect your own attack with performer’s inspiration, you may change the additional damage to acid, cold, electricity or fire damage. If you do, the struck creature is subject to an additional effect.
- If you deal acid damage, the struck creature is sickened for 1 round.
- If you deal cold damage, the struck creature is entangled for 1 round.
- If you deal electricity damage, the struck creature is deafened for 1 round.
- If you deal fire damage, the struck creature is blinded for 1 round.
Liturgical Drama (Su)
At 14th level, attacks that you enhance with your performer’s inspiration are treated as the attacker's alignment for the purpose of overcoming damage reduction. When an attack enhanced by performer's inspiration overcomes and outsider's damage reduction, the bonus damage die from performer's inspiration is doubled (roll two dice instead of one and add both to the resulting damage roll).
Stage Presence (Su)
At 18th level you may spend a single use of performer's inspiration to enhance each attack made as part of a single action, including the full-attack action, spells such as searing ray, and feats such as Whirlwind Attack.