When dark and powerful forces break the psyche of an aspiring mesmerist, they are more often than not set to the path of the Wild Eye. These broken minds prowl the dark reaches of the world, using their insanity to unnerve and terrify their enemies.
Eerie Spells
The wild eye draws is a mysterious and terrifying power. He casts psychic spells from the witch spell list. The wild eye’s highest level of spells is 6th. Witch spells of 7th level and above are not on the wild eye’s class spell list, and a wild eye cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of witch spells of 7th level or higher.
This modifies spells
Insane Stare (Su)
The wild eye’s gaze is unnerving and sinister. A wild eye’s hypnotic stare is not a psychic effect, but rather a mind-affecting, fear effect. Because the effect is not psychic, his gaze must be perceived by his target and can be avoided in the same ways a gaze attack can. A target can avert their eyes or blind themselves to gain a 50% or 100% chance (respectively) of avoiding the effects of the wild eye’s hypnotic stare for 1 round.
However, the wild eye’s gaze is erratic and unpredictable. He may maintain his hypnotic stare on two targets at once. He may maintain his hypnotic stare on an additional target at 8th level. While the wild eye is affecting multiple targets with his stare, his hypnotic stare penalty is reduced to -1.
This modifies hypnotic stare
Terrifying Presence (Su)
Beginning at 5th level, the DC to resist spells with the fear descriptor cast by the wild eye is increased by 1. The DC is increased by an additional +1 at 10th level and every 5 levels thereafter. Additionally, once per day, the wild eye may ignore a creature’s immunity to fear effects when cast a spell with the fear descriptor. He may use this ability an additional time per day at 10th level and every 5 levels thereafter.
This replaces mental potency
Improved Insane Stare (Su)
At 20th level, the wild eye’s gaze becomes even more powerful. The wild eye imposes the full penalty of his stare when he uses his hypnotic state on multiple opponents and creatures who avert their eyes or blind themselves have a 20% and 50% chance (respectively) to avoid his gaze for 1 round.
This replaces the mesmerist trick gained at 20th level
The wild eye draws is a mysterious and terrifying power. He casts psychic spells from the witch spell list. The wild eye’s highest level of spells is 6th. Witch spells of 7th level and above are not on the wild eye’s class spell list, and a wild eye cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of witch spells of 7th level or higher.
This modifies spells
Insane Stare (Su)
The wild eye’s gaze is unnerving and sinister. A wild eye’s hypnotic stare is not a psychic effect, but rather a mind-affecting, fear effect. Because the effect is not psychic, his gaze must be perceived by his target and can be avoided in the same ways a gaze attack can. A target can avert their eyes or blind themselves to gain a 50% or 100% chance (respectively) of avoiding the effects of the wild eye’s hypnotic stare for 1 round.
However, the wild eye’s gaze is erratic and unpredictable. He may maintain his hypnotic stare on two targets at once. He may maintain his hypnotic stare on an additional target at 8th level. While the wild eye is affecting multiple targets with his stare, his hypnotic stare penalty is reduced to -1.
This modifies hypnotic stare
Terrifying Presence (Su)
Beginning at 5th level, the DC to resist spells with the fear descriptor cast by the wild eye is increased by 1. The DC is increased by an additional +1 at 10th level and every 5 levels thereafter. Additionally, once per day, the wild eye may ignore a creature’s immunity to fear effects when cast a spell with the fear descriptor. He may use this ability an additional time per day at 10th level and every 5 levels thereafter.
This replaces mental potency
Improved Insane Stare (Su)
At 20th level, the wild eye’s gaze becomes even more powerful. The wild eye imposes the full penalty of his stare when he uses his hypnotic state on multiple opponents and creatures who avert their eyes or blind themselves have a 20% and 50% chance (respectively) to avoid his gaze for 1 round.
This replaces the mesmerist trick gained at 20th level