Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
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        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
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        • Arcanist >
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          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
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          • Celestial Minstrel
          • Crass Rumorsmith
          • Regal Soul
          • Rhapsodist
          • Trigram Dancer
          • Vuurian Encaust
        • Bloodrager >
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            • Fate Sunderer
          • Bloodlines >
            • Agony Bloodline
            • Lonesome Stone Bloodline
        • Brawler >
          • Anchor Hurler
          • Favored Weaon Brawler
        • Cavalier >
          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
            • Order of the Swift Blade
            • Order of the Wild Plains
        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
            • Heir Subdomain
            • Oni Subdomain
            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
          • Wild Shaper
        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
          • Daring Desperado
          • Gun Punter
          • Path Gunman
        • Hunter >
          • Cobra Khan
          • Feral Rider
          • Steel Stalker
        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
            • Divine Siloist
            • Domain-Bound Inquisitor
            • God-Aspect Zealot
            • Iron Legionnaire
            • Vengeful Turncoat
          • Inquisitions >
            • Hymnal Inquisition
        • Investigator >
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        • Kineticist >
          • Elemental Desperado
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        • Medium >
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        • Monk >
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            • Academy Boxer
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            • Lucky Bastard
            • Prismatic Mind
            • Shield Acrobat
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          • Style Strikes >
            • Monastic Traditions
        • Ninja >
          • Bone Stalker
          • Order Enforcer
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        • Occultist >
          • Archetypes >
            • Occult Merchant
            • Overland Distortionist
          • Implements >
            • Archaeological Implements
        • Oracle >
          • Archetypes >
            • Shah of Sight
            • Souldance Warden
            • Studied Oracle
          • Curses >
            • Element Opposed Curse
            • Purposeless Curse
            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
          • Court Willbinder
          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
            • Graft Specialist
            • Intergrative Psychic
            • Mantra Chanter
            • Mind Delver
          • Disciplines >
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        • Ranger >
          • Resolution Seeker
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            • Madness
        • Skald >
          • Divine Mouthpiece
          • Lock Singer
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        • Slayer >
          • Guardian Eye
          • Hooded Figure
          • Path Studied Slayer
          • Wave Watcher
        • Sorcerer >
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            • River Mystic
          • Bloodlines >
            • Boundary
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            • Lionheart
            • Medusaborn
            • Secret
        • Stargazer >
          • Blessed Astronomer
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          • Clockwork Adept
          • Deific Vessel
          • Nightmare Twin
        • Swashbuckler >
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        • Wizard >
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  • Explore
    • Player's Guide
    • Lore Bites >
      • The Outer Planes >
        • Aerial Tract
        • Heavenly Tract
        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
        • Storm Tract
        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

The Afterlife

In Almira, death is a constant presence. Hordes of monsters slaughter civilians at will, demonic butchers carve and slaughter humanoid slaves by the thousands each day; death is everywhere.

So what happens when a creature in Almira dies?

When death occurs, a creature's soul begins to enter an excruciatingly painful state of decay. The soul must quickly cross The Four Bridges of the afterlife and enter The Catacombs. Once interred there, the pain stops and the dust of the decayed soul used to create new souls. Thus the cycle begins anew.

There are two exceptions to this rule. Samsarans are born from the souls of dieties and those who were once divine; when a samsaran dies, they are reborn immediately as a new baby samsaran. The souls of the kitsune live eternally with each departed kitsune ancestor in the Godspire, a tower in the city of Tian Ta.
​

The Four Bridges
Each of The Four Bridges corresponds to a specific aura that creature possessed in life. To cross a bridge, the soul must answer a question or endure a test. If a question is answered incorrectly, or a condition of the test or question is missed, the soul’s decay quickens, leaving it at risk of never seeing The Catacombs, and being unable to reincarnate. The deity Oglahain, Keeper of Descents, helps the newly deceased make their way past the trials of The Four Bridges.
​
The First Bridge - Alignment

The first bridge that must be crossed on the road to peace is the bridge of Alignment. The creature must answer what alignment is thinks it possessed during its life. The bridge of Alignment crosses a pit of ice and fire, which corrodes the soul if it answers incorrectly. Evil creatures, who often see their evil causes as just, tend to corrode more quickly at this bridge.

The Second Bridge - Emotion
The second bridge which must be crossed on the road to peace is the bridge of Emotion. To cross this bridge, the creature endure each emotion which it caused in others. Those of strong mind are able to atone, repent, or simply endure the onslaught of negative emotions. The souls of the weak minded begin to decay.

The Third Bridge - Health
The third bridge which must be crossed on the road to peace is the bridge of Health. This bridge requires no test, but is incredibly long. Those who were strong of body in life are able to cross without too much effort. The souls of the weak-bodied decay along the journey.

The Fourth Bridge - Magic
The fourth bridge and final bridge which must be crossed on the road to peace is the bridge of Magic. This bridge is peppered with ley lines, which can be tapped for the power to undo small amounts of decay. While those unschooled in the art of magic need simply will the energy to reform their broken spirits, those schooled in magic must use their respective magical arts to accomplish the task.

The Final Destination - The Catacombs
When a soul passes over the final bridge, it finds itself in the quite darkness of the Catacombs, the souls who dwell here bask in its peace, a large spiraling tower in the heart of the Unformed Plane of Earth. Here, a sense of overwhelming peace prevents the soul from feeling the pain of its decay. Once the soul decays fully, the soul dust that is left behind is collected by graveflies, and place together to coalesce into new souls. The Catacombs are ruled by Chriuk, the Graveyard Man.

Cleric ​of the fourth Bridge
Followers of Oglahain often assist their god in preparing the living for their eventual and inevitable death. Clerics of the Fourth Bridge use their magics to prepare the souls of the deceased for their journey across the Four Bridges, and their eventual decay and rebirth.

Type: Archetype
Removes or Modifies: Channel Energy