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Some hunters embrace the sanctity of the wild, refusing to incorporate mechanics and blackpowder into natural settings. Other hunters consider guns to be unwieldy or the task of learning their use to be arduous. A steel stalker embraces firearms. After all, only the strong survive in the wilds, and what weapon is more powerful than a firearm?
Weapon and Armor Proficiency
A steel stalker does not gain proficiency in medium armor. Steel stalkers are proficient with all simple weapons, and with firearms.
This replaces the steel stalker’s normal proficiencies
Bonded Firearm (Su)
At 1st level, the steel stalker bonds with a musket or pistol made of living steel. This functions as the wizard’s arcane bond ability, using the steel stalker’s hunter level in place of her wizard level. She can fix and modify her bonded firearm as per gunsmithing.
This ability replaces Orisons. The steel stalker gains no level 0 spells known and can cast no level 0 spells per day.
Nanite Extensions (Su)
At 1st level, a steel stalker can imbue a her bonded weapon with a set of nanite extensions as a swift action. She may imbue two extensions at a time, giving her weapon special abilities based on the type extension and her hunter level. The steel stalker can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. These extensions work only for the steel stalker and only with her bonded weapon.
Nanite Gloves: This group of nanobots form a glove, which help the steel stalker to aim. The steel stalker gains a +1 competence bonus on attack rolls with her bonded weapon. This bonus increases by +1 at 8th and 15th level.
Live Eye Scope: This living scope allows the steel stalker to resolve attacks against touch AC instead of normal AC when firing within her firearm’s second range increment as well as its first. She can resolve her attacks against touch AC while within an additional range increment at 8th and 15th level.
Loading Monkey: This little loading monkey loads one piece of ammunition of the steel stalker’s choice as a free action once per round. It may load ammunition an additional time per round at 8th and 15th level.
Mechanical Imp: This gleeful mechanical imp adds a flammable compound to each round that the steel stalker fires, causing each piece of ammunition to deal an additional 2 point of fire damage. This damage increases by +2 at 8th and 15th level.
Steam Dragon: This little mechanical dragon can consume the steel stalker’s magic to imbue bullets with that explosive magic. As a swift action the steel stalker may sacrifice a 1st level spell slot to each attack he makes with his bonded weapon this round deal an additional 1d6 damage. At 8th level, he may sacrifice a 2nd level spell slot to deal 2d6 points of damage and may sacrifice a 3rd level spell slot to deal 3d6 damage 15th level.
Blindsight Scope: This ring of glass bodied nanites act as a periscope, allowing the steel stalker to ignore concealment when firing on an enemy within his first range increment. This distance is increased to 2 range increments at 8th level and 3 range increments at 15th.
Pixie Duster: This little metallic pixie sits on the barrel of the steel stalker’s bonded gun and sprinkles fairy dust on bullets he fires. The steel stalker ignores cover when firing on an enemy within his first range increment. This distance is increased to 2 range increments at 8th level and 3 range increments at 15th.
This replaces animal focus
Precise Shot
At 2nd level, the steel stalker gains Precise Shot as a bonus feat, even if she does not meet the prerequisites.
This replaces precise companion
Improved Regeneration (Su)
At 4th level, the steel stalker’s bonded weapon regains hit points at twice the normal rate.
This replaces improved empathic link
Improved Nanite Extension
At 8th level, the steel stalker applies three nanite extensions to her bonded gun at a time, instead of two.
This replaces second focus
Greater Living Steel Focus
At 20th level, the steel stalker can permanently affix a nanite extension to her bonded gun. She chooses one nanite extension to affix to her bonded gun permanently. This does not count towards the extensions applied by her nanite extensions class feature.
This replaces master hunter
A steel stalker does not gain proficiency in medium armor. Steel stalkers are proficient with all simple weapons, and with firearms.
This replaces the steel stalker’s normal proficiencies
Bonded Firearm (Su)
At 1st level, the steel stalker bonds with a musket or pistol made of living steel. This functions as the wizard’s arcane bond ability, using the steel stalker’s hunter level in place of her wizard level. She can fix and modify her bonded firearm as per gunsmithing.
This ability replaces Orisons. The steel stalker gains no level 0 spells known and can cast no level 0 spells per day.
Nanite Extensions (Su)
At 1st level, a steel stalker can imbue a her bonded weapon with a set of nanite extensions as a swift action. She may imbue two extensions at a time, giving her weapon special abilities based on the type extension and her hunter level. The steel stalker can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. These extensions work only for the steel stalker and only with her bonded weapon.
Nanite Gloves: This group of nanobots form a glove, which help the steel stalker to aim. The steel stalker gains a +1 competence bonus on attack rolls with her bonded weapon. This bonus increases by +1 at 8th and 15th level.
Live Eye Scope: This living scope allows the steel stalker to resolve attacks against touch AC instead of normal AC when firing within her firearm’s second range increment as well as its first. She can resolve her attacks against touch AC while within an additional range increment at 8th and 15th level.
Loading Monkey: This little loading monkey loads one piece of ammunition of the steel stalker’s choice as a free action once per round. It may load ammunition an additional time per round at 8th and 15th level.
Mechanical Imp: This gleeful mechanical imp adds a flammable compound to each round that the steel stalker fires, causing each piece of ammunition to deal an additional 2 point of fire damage. This damage increases by +2 at 8th and 15th level.
Steam Dragon: This little mechanical dragon can consume the steel stalker’s magic to imbue bullets with that explosive magic. As a swift action the steel stalker may sacrifice a 1st level spell slot to each attack he makes with his bonded weapon this round deal an additional 1d6 damage. At 8th level, he may sacrifice a 2nd level spell slot to deal 2d6 points of damage and may sacrifice a 3rd level spell slot to deal 3d6 damage 15th level.
Blindsight Scope: This ring of glass bodied nanites act as a periscope, allowing the steel stalker to ignore concealment when firing on an enemy within his first range increment. This distance is increased to 2 range increments at 8th level and 3 range increments at 15th.
Pixie Duster: This little metallic pixie sits on the barrel of the steel stalker’s bonded gun and sprinkles fairy dust on bullets he fires. The steel stalker ignores cover when firing on an enemy within his first range increment. This distance is increased to 2 range increments at 8th level and 3 range increments at 15th.
This replaces animal focus
Precise Shot
At 2nd level, the steel stalker gains Precise Shot as a bonus feat, even if she does not meet the prerequisites.
This replaces precise companion
Improved Regeneration (Su)
At 4th level, the steel stalker’s bonded weapon regains hit points at twice the normal rate.
This replaces improved empathic link
Improved Nanite Extension
At 8th level, the steel stalker applies three nanite extensions to her bonded gun at a time, instead of two.
This replaces second focus
Greater Living Steel Focus
At 20th level, the steel stalker can permanently affix a nanite extension to her bonded gun. She chooses one nanite extension to affix to her bonded gun permanently. This does not count towards the extensions applied by her nanite extensions class feature.
This replaces master hunter