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Oduman Dragoncaller (Feature Archetype)
Modifies: Animal Companion
Prerequisites: Chaotic Good alignment, Citizen of Oduma
You must select a brass dragon as an animal companion. Brass dragons are proud and tricky creatures with non-animal intelligence. When you and your dragon come into conflict, you must make an opposed Charisma check. If you fail, the dragon acts of its own accord and refuses all of your orders for a number of rounds equal to its Charisma score.
Modifies: Animal Companion
Prerequisites: Chaotic Good alignment, Citizen of Oduma
You must select a brass dragon as an animal companion. Brass dragons are proud and tricky creatures with non-animal intelligence. When you and your dragon come into conflict, you must make an opposed Charisma check. If you fail, the dragon acts of its own accord and refuses all of your orders for a number of rounds equal to its Charisma score.
Brass Dragon (Animal Companion)
Type: Dragon Size Small; AC +3 natural armor; Speed 20 ft., fly 60 ft. (clumsy); Attack bite (1d6), 2 claws (1d4)*; Ability Scores Str 15, Dex 14, Con 15, Int 12, Wis 13, Cha 12; Special Qualities Low-light vision, vulnerable to cold; Immunities magic sleep effects, paralysis effects; Languages draconic.
7th-Level Advancement
Size Medium; Attack 2 wings* (1d4); Ability Scores Str +4, Dex –2, Con +2, Cha +2; SQ Darkvision 60 feet; Languages common.
*This is a secondary natural attack, see Combat for more information on how secondary attacks work.
Special: You must have the Oduman Dragoncaller feature archetype to select a brass dragon companion
Type: Dragon Size Small; AC +3 natural armor; Speed 20 ft., fly 60 ft. (clumsy); Attack bite (1d6), 2 claws (1d4)*; Ability Scores Str 15, Dex 14, Con 15, Int 12, Wis 13, Cha 12; Special Qualities Low-light vision, vulnerable to cold; Immunities magic sleep effects, paralysis effects; Languages draconic.
7th-Level Advancement
Size Medium; Attack 2 wings* (1d4); Ability Scores Str +4, Dex –2, Con +2, Cha +2; SQ Darkvision 60 feet; Languages common.
*This is a secondary natural attack, see Combat for more information on how secondary attacks work.
Special: You must have the Oduman Dragoncaller feature archetype to select a brass dragon companion
Dragoncaller Savant - Feat
Prerequisites: Oduman Dragoncaller, Druid level 5th
You may choose one of the following powers to augment your dragon companion. You may select this feat more than once, selecting a new ability each time. If your companion dies, your new dragon companion gains these abilities one week after it comes to you.
Fire Breath (Su): Your dragon companion can breath a 30-foot line of fire as a standard action, dealing 1d6 points of fire damage per 2 Hit Dice your companion possesses (Reflex half; DC = 10 + 1/2 the dragon’s Hit Dice + the dragon’s Constitution modifier). Your dragon may use this ability a number of times per day equal to its Constitution modifier, but no more than once every 1d4 rounds.
Sleep Breath (Su): Instead of a line of fire, your dragon can breathe a 15-foot cone of sleep gas. Creatures within the cone must succeed on a Will save (DC = 10 + 1/2 the dragon’s Hit Dice + the dragon’s Constitution modifier) or fall asleep for 1d6. Your companion must have the Fire Breath power for you to select this power.
Fire Resistance (Ex): Your dragon gains Fire Resistance equal to 5 + its Hit Dice.
Fire Immunity (Ex): Your dragon gains Fire Immunity. Your companion must have the Fire Resistance power and you must have an effective druid level of 13 in order to select this power.
Prerequisites: Oduman Dragoncaller, Druid level 5th
You may choose one of the following powers to augment your dragon companion. You may select this feat more than once, selecting a new ability each time. If your companion dies, your new dragon companion gains these abilities one week after it comes to you.
Fire Breath (Su): Your dragon companion can breath a 30-foot line of fire as a standard action, dealing 1d6 points of fire damage per 2 Hit Dice your companion possesses (Reflex half; DC = 10 + 1/2 the dragon’s Hit Dice + the dragon’s Constitution modifier). Your dragon may use this ability a number of times per day equal to its Constitution modifier, but no more than once every 1d4 rounds.
Sleep Breath (Su): Instead of a line of fire, your dragon can breathe a 15-foot cone of sleep gas. Creatures within the cone must succeed on a Will save (DC = 10 + 1/2 the dragon’s Hit Dice + the dragon’s Constitution modifier) or fall asleep for 1d6. Your companion must have the Fire Breath power for you to select this power.
Fire Resistance (Ex): Your dragon gains Fire Resistance equal to 5 + its Hit Dice.
Fire Immunity (Ex): Your dragon gains Fire Immunity. Your companion must have the Fire Resistance power and you must have an effective druid level of 13 in order to select this power.