max-width: 1200p
The spells granted by a deity are sacred power, a gift shared from the divine. A Sacred Spellkeeper's reverence for her spells empowers these already mighty powers.
Sacred Spells
At 1st level, a sacred spellkeeper selects any one spell from the cleric spell list as a bonded spell. She can spontaneously cast her bonded spells by sacrificing a prepared spell of the same level of higher. Additionally, when the sacred spellkeeper augments the chosen spell with a metamagic feat, that uses up a spell slot one level lower than it normally would. This cannot decrease the spell’s level below its original spell level.
At 3rd level, and every two levels thereafter, a sacred spellkeeper may select another spell on the cleric spell list and add it to her list of sacred spells, to a maximum of nine bonded spells at 17th level.
Upon reaching 4th level, and every two levels thereafter, a sacred spellkeeper can choose to select a new spell as a sacred spell in place of one he has already chosen. The new spell's level must be the same as that of the spell being exchanged. A sacred spellkeeper may swap only one sacred spell at any given level.
This replaces domain spells, domain spell slots, and the ability to spontaneously cast cure or inflict spells
Sacred Ray
The sacred spellkeeper gains Channel Ray as a bonus feat. She may only deliver her channel energy class feature through her Channel Ray feat.
This modifies channel energy
At 1st level, a sacred spellkeeper selects any one spell from the cleric spell list as a bonded spell. She can spontaneously cast her bonded spells by sacrificing a prepared spell of the same level of higher. Additionally, when the sacred spellkeeper augments the chosen spell with a metamagic feat, that uses up a spell slot one level lower than it normally would. This cannot decrease the spell’s level below its original spell level.
At 3rd level, and every two levels thereafter, a sacred spellkeeper may select another spell on the cleric spell list and add it to her list of sacred spells, to a maximum of nine bonded spells at 17th level.
Upon reaching 4th level, and every two levels thereafter, a sacred spellkeeper can choose to select a new spell as a sacred spell in place of one he has already chosen. The new spell's level must be the same as that of the spell being exchanged. A sacred spellkeeper may swap only one sacred spell at any given level.
This replaces domain spells, domain spell slots, and the ability to spontaneously cast cure or inflict spells
Sacred Ray
The sacred spellkeeper gains Channel Ray as a bonus feat. She may only deliver her channel energy class feature through her Channel Ray feat.
This modifies channel energy