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You were trained in mediation and conflict resolution. Your words can bring peace to warring nations and calm even the tensest situations.
Defuse Situation (Ex)
You are skilled in using his words to prevent harm. Once per round when an opponent targets you or an ally within 30 feet of you with a melee or ranged attack, you may make a Diplomacy skill check as a free action, even if it is not your turn. The attacked creature uses the result of this check in place of their AC or touch AC against the triggering attack (even if it is worse). You must be aware of the attack and not flat-footed and the attacker must be able to understand you. This is a mind-affecting, language-dependent effect. At 5th level and every 5 levels thereafter, you may use this ability an additional time per round.
Diplomat’s Communication (Sp)
At 2nd level, you gain comprehend languages as a constant spell-like ability. At 10th level, you gain tongues as a constant spell-like ability instead.
Calm Emotion (Sp)
At 6th level, you may cast calm emotion at-will as a spell-like ability. This ability targets a single humanoid, instead of a 10-foot radius burst, and does not end if the target is attacked by a creature other than you. You can concentrate on this ability as a move action at 6th level and a move or swift action at 14th level. This is a mind-affecting, language-dependent effect.
Arcane Armistice (Sp)
At 10th level, you may call for a magically enforced ceasefire. Each creature who can see and hear you is unable to cast non-harmless spells and attack rolls they make automatically miss. This effect lasts for 1 round at 10th level and an additional round at 18th level. This is a mind-affecting, language-dependent, emotion effect. You may use this ability once per day at 10th level and an additional time per day at 18th level.
Improved Calm Emotions
At 14th level, you automatically succeeds on all concentration checks made to maintain your concentration on your calm emotions school ability. Additionally, a creature under the effect of your calm emotions ability takes a -2 penalty on Will saving throws and is denied their Dexterity bonus to AC.
Ward of Words (Sp)
At 18th level, you gain sanctuary as a constant spell-like ability (DC = 10 + 1/2 level + Cha modifier). When a creature fails its saving throw against this ability, it becomes unable to directly attack you for a number of rounds equal to your aristocrat level, instead of the duration of the spell. This is a mind-affecting, language-dependent effect.
You are skilled in using his words to prevent harm. Once per round when an opponent targets you or an ally within 30 feet of you with a melee or ranged attack, you may make a Diplomacy skill check as a free action, even if it is not your turn. The attacked creature uses the result of this check in place of their AC or touch AC against the triggering attack (even if it is worse). You must be aware of the attack and not flat-footed and the attacker must be able to understand you. This is a mind-affecting, language-dependent effect. At 5th level and every 5 levels thereafter, you may use this ability an additional time per round.
Diplomat’s Communication (Sp)
At 2nd level, you gain comprehend languages as a constant spell-like ability. At 10th level, you gain tongues as a constant spell-like ability instead.
Calm Emotion (Sp)
At 6th level, you may cast calm emotion at-will as a spell-like ability. This ability targets a single humanoid, instead of a 10-foot radius burst, and does not end if the target is attacked by a creature other than you. You can concentrate on this ability as a move action at 6th level and a move or swift action at 14th level. This is a mind-affecting, language-dependent effect.
Arcane Armistice (Sp)
At 10th level, you may call for a magically enforced ceasefire. Each creature who can see and hear you is unable to cast non-harmless spells and attack rolls they make automatically miss. This effect lasts for 1 round at 10th level and an additional round at 18th level. This is a mind-affecting, language-dependent, emotion effect. You may use this ability once per day at 10th level and an additional time per day at 18th level.
Improved Calm Emotions
At 14th level, you automatically succeeds on all concentration checks made to maintain your concentration on your calm emotions school ability. Additionally, a creature under the effect of your calm emotions ability takes a -2 penalty on Will saving throws and is denied their Dexterity bonus to AC.
Ward of Words (Sp)
At 18th level, you gain sanctuary as a constant spell-like ability (DC = 10 + 1/2 level + Cha modifier). When a creature fails its saving throw against this ability, it becomes unable to directly attack you for a number of rounds equal to your aristocrat level, instead of the duration of the spell. This is a mind-affecting, language-dependent effect.