Kind of on Fire
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  • Read
  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
          • Ward Carver
          • Wendo Caller
        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
          • Wyrd Tyrant
        • Arcanist >
          • Arcane Innovator
          • Blood-Oath Aspirant
          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
            • Performer
            • Scholar
            • Tactician
        • Barbarian >
          • Solar Child
        • Bard >
          • Body Drummer
          • Celestial Minstrel
          • Crass Rumorsmith
          • Regal Soul
          • Rhapsodist
          • Trigram Dancer
          • Vuurian Encaust
        • Bloodrager >
          • Archetypes >
            • Fate Sunderer
          • Bloodlines >
            • Agony Bloodline
            • Lonesome Stone Bloodline
        • Brawler >
          • Anchor Hurler
          • Favored Weaon Brawler
        • Cavalier >
          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
            • Order of the Swift Blade
            • Order of the Wild Plains
        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
            • Heir Subdomain
            • Oni Subdomain
            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
          • Wild Shaper
        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
          • Daring Desperado
          • Gun Punter
          • Path Gunman
        • Hunter >
          • Cobra Khan
          • Feral Rider
          • Steel Stalker
        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
            • Divine Siloist
            • Domain-Bound Inquisitor
            • God-Aspect Zealot
            • Iron Legionnaire
            • Vengeful Turncoat
          • Inquisitions >
            • Hymnal Inquisition
        • Investigator >
          • Curio Seeker
          • Goldwire Clockworker
          • Path Researcher
          • Wicked Wanderer
        • Kineticist >
          • Elemental Desperado
          • Leyline Shaper
          • Snow Speaker
          • Spirit Bonded Kineticist
          • Surge Rider
        • Magus >
          • Planar Pioneer
          • Spellblade Skirmisher
          • Stained Glass Initiate
        • Medium >
          • Bonded Medium
          • Frozen Spirit Binder
          • Theurgic Channeler
        • Mesmerist >
          • Benevolent Optimist
          • Empathic Seer
          • Internuncio of Good
          • Occult Piper
          • Wild Eye
        • Monk >
          • Archetypes >
            • Academy Boxer
            • Internuncio of Neutrality
            • Lucky Bastard
            • Prismatic Mind
            • Shield Acrobat
            • Twisted Image
          • Style Strikes >
            • Monastic Traditions
        • Ninja >
          • Bone Stalker
          • Order Enforcer
          • Oshiro Shinobi
          • Scholar of the Path
          • Spirit Palm Master
        • Occultist >
          • Archetypes >
            • Occult Merchant
            • Overland Distortionist
          • Implements >
            • Archaeological Implements
        • Oracle >
          • Archetypes >
            • Shah of Sight
            • Souldance Warden
            • Studied Oracle
          • Curses >
            • Element Opposed Curse
            • Purposeless Curse
            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
          • Court Willbinder
          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
            • Graft Specialist
            • Intergrative Psychic
            • Mantra Chanter
            • Mind Delver
          • Disciplines >
            • Telekinetic Discipline
        • Ranger >
          • Resolution Seeker
          • Starsworn Archer
          • Storm Savior
          • Water Bearer
        • Rogue >
          • Blight Bane
          • Flame Fencer
          • Net Adept
        • Sage >
          • Gatekeeper Mystic
          • Storied Sage
        • Samurai >
          • Bushido Adherent
          • Honor Reaper
        • Scribe
        • Shaman >
          • Archetypes >
            • Alcorian Shaman
            • Blade Whisperer
            • Spell Bottle Shaman
            • Wonder Seeker
          • Spirits >
            • Madness
        • Skald >
          • Divine Mouthpiece
          • Lock Singer
          • Ruin-Tutored Chanter
        • Slayer >
          • Guardian Eye
          • Hooded Figure
          • Path Studied Slayer
          • Wave Watcher
        • Sorcerer >
          • Archetypes >
            • River Mystic
          • Bloodlines >
            • Boundary
            • Determination
            • Lionheart
            • Medusaborn
            • Secret
        • Stargazer >
          • Blessed Astronomer
        • Summoner >
          • Clockwork Adept
          • Deific Vessel
          • Nightmare Twin
        • Swashbuckler >
          • Devil Dueler
          • Haughty Aristocrat
          • Jutte Master
        • Warpriest >
          • Altar Squire
          • Holy Chain Disciple
          • Wendo Knight
        • Witch >
          • Bone Coven Initiate
          • Fate Weaver
          • Fortune Peddler
          • Patron Connoisseur
          • Soul Swallower
        • Wizard >
          • Archetypes >
            • Student of Steel
          • Schools >
            • Aligned Schools
  • Explore
    • Player's Guide
    • Lore Bites >
      • The Outer Planes >
        • Aerial Tract
        • Heavenly Tract
        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
        • Storm Tract
        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

School of the Diplomat

You were trained in mediation and conflict resolution. Your words can bring peace to warring nations and calm even the tensest situations.
Defuse Situation (Ex)
You are skilled in using his words to prevent harm. Once per round when an opponent targets you or an ally within 30 feet of you with a melee or ranged attack, you may make a Diplomacy skill check as a free action, even if it is not your turn. The attacked creature uses the result of this check in place of their AC or touch AC against the triggering attack (even if it is worse). You must be aware of the attack and not flat-footed and the attacker must be able to understand you. This is a mind-affecting, language-dependent effect. At 5th level and every 5 levels thereafter, you may use this ability an additional time per round.


Diplomat’s Communication (Sp)
At 2nd level, you gain comprehend languages as a constant spell-like ability. At 10th level, you gain tongues as a constant spell-like ability instead.


Calm Emotion (Sp)
At 6th level, you may cast calm emotion at-will as a spell-like ability. This ability targets a single humanoid, instead of a 10-foot radius burst, and does not end if the target is attacked by a creature other than you. You can concentrate on this ability as a move action at 6th level and a move or swift action at 14th level. This is a mind-affecting, language-dependent effect.


Arcane Armistice (Sp)
At 10th level, you may call for a magically enforced ceasefire. Each creature who can see and hear you is unable to cast non-harmless spells and attack rolls they make automatically miss. This effect lasts for 1 round at 10th level and an additional round at 18th level.
 This is a mind-affecting, language-dependent, emotion effect. You may use this ability once per day at 10th level and an additional time per day at 18th level.

Improved Calm Emotions
At 14th level, you automatically succeeds on all concentration checks made to maintain your concentration on your calm emotions school ability. Additionally, a creature under the effect of your calm emotions ability takes a -2 penalty on Will saving throws and is denied their Dexterity bonus to AC.


Ward of Words (Sp)
​
At 18th level, you gain sanctuary as a constant spell-like ability (DC = 10 + 1/2 level +  Cha modifier). When a creature fails its saving throw against this ability, it becomes unable to directly attack you for a number of rounds equal to your aristocrat level, instead of the duration of the spell. This is a mind-affecting, language-dependent effect.