max-width: 1200p
Whether it is air, earth, fire, or water, your very nature is violently opposed to a single element.
You have been cursed to oppose a specific element, either air, earth, fire, or water. You remove all spell with that descriptor from your spell list. You may not select the mystery related to your opposed element. If you gain levels in a class other than oracle, you may not select options related to your opposed element, such as a wizard’s elemental school, a kineticist elemental focus, or a cleric’s elemental domain. However, your curse grants you spell resistance equal to 7 + your oracle level again spells with the elemental descriptor of your opposed element. This spell resistance cannot be voluntarily lowered.
At 5th level, you gain resistance 10 to the damage type associated with your element. Oracles opposed by air resist electricity damage, oracles opposed by earth resist acid damage, oracles opposed by fire resist fire damage, and oracles opposed by water resist cold damage.
At 10th level, you can focus your repellent nature in order repel the trace amounts of your element found in living creatures. You gain a circumstance to your AC and CMD against attacks and combat maneuvers made by creatures who possess your opposed element as a subtype. You lose this bonus if you are denied your Dexterity bonus to AC or if you are unaware of your attacker.
At 15th level, your resistance to your opposed element increases to 30.
At 20th level spells with the elemental descriptor matching your opposed element which offer spell resistance automatically fail.
At 5th level, you gain resistance 10 to the damage type associated with your element. Oracles opposed by air resist electricity damage, oracles opposed by earth resist acid damage, oracles opposed by fire resist fire damage, and oracles opposed by water resist cold damage.
At 10th level, you can focus your repellent nature in order repel the trace amounts of your element found in living creatures. You gain a circumstance to your AC and CMD against attacks and combat maneuvers made by creatures who possess your opposed element as a subtype. You lose this bonus if you are denied your Dexterity bonus to AC or if you are unaware of your attacker.
At 15th level, your resistance to your opposed element increases to 30.
At 20th level spells with the elemental descriptor matching your opposed element which offer spell resistance automatically fail.