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Some rangers seek out monsters in their lairs. Some rangers seek out new frontiers to explore. Still others seek out lasting resolutions to the world’s greatest tensions. Moving gracefully through the wilds and small cities of Almira, the resolution seeker helps to mediate disputes in the most vulnerable, wild places of the world.
Type: Archetype Alignment Requirement: True Neutral Key Ability Score Change: Charisma Based Removes or Modifies: Track | Favored Terrain | Swift Tracker | Camouflage | Hide in Plain Sight |
The light of the stars points the way through the wilderness, guiding caravans, scouts, and ocean vessels. All rangers pay mind to the stars, but the Starsworn Archer uses magic practiced by stargazers to channel the power of the constellations of Almira.
Type: Archetype Removes or Modifies: Wild Empathy | Favored Terrain | Spells | Camouflage | Hide in Plain Sight |
The great armies of the Order of the Sword often recruit Storm Saviors, devotees of the god Delnach. These powerful rangers are able to shoot storm arrows which disrupt the attacks of creatures who threaten their charges.
Type: Archetype Removes or Modifies: Favored Enemy | Combat Style | Hunter's Bond | Quarry | Improved Quarry | Master Hunter |
Many merfolk, gillmen, and other aquatic humanoids are well adapted to combat underneath the waves of Almira's oceans, but are unable to transfer their talents to combat on land. The water bearer brings the power of the ocean to the the land, allowing their allies to use their unique talents.
Type: Archetype Removes or Modifies: Favored Terrain | Woodland Stride | Swift Tracker | Camouflage | Hide in Plain Sight |