Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
          • Ward Carver
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        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
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        • Arcanist >
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          • Blood-Oath Aspirant
          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
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        • Bloodrager >
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          • Anchor Hurler
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          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
            • Order of the Swift Blade
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        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
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            • Orphan Subdomain
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            • Premonition Subdomain
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            • Preparation Subdomain
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            • Vampire Subdomain
        • Druid >
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        • Fighter >
          • Shang Guo Master
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          • Black Powder Bruiser
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          • Cobra Khan
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        • Inquisitor >
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            • Element Opposed Curse
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            • Penance Mystery
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            • Veils Mystery
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        • Paladin >
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  • Explore
    • Player's Guide
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        • Aerial Tract
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        • Oceanic Tract
        • Flaming Tract
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        • Earthen Tract
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      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Spellblade Skirmisher

The spellblade skirmisher takes the magus's marriage of sorcery and martial combat to an extreme, creating potent weapons with his spells and wielding them with grace and expertise.
Spells
The spellblade skirmisher adds the following spells to his spell list at the listed levels: 1st- shadow weapon; 2nd- flame blade, whip of spiders; 6th- whip of ants.

Spellblade’s Focus
The spellblade skirmisher is proficient all weapons he creates with spells and abilities and no other weapons.

Arcane Skirmishing (Ex)
Beginning at 1st level, when the spellblade skirmisher makes an initiative check, he may cast a single spell as a free action as part of making his initiative check. This spell must create a weapon and have a casting time of no more than 1 standard action. If he does so, the weapon created by that spell lasts until combat ends.

Spellblade Pool (Su)
A spellblade skirmisher may only use his arcane pool to enhance weapons he creates with spells and abilities.
This modifies arcane pool

Spellblade Combatant (Ex)
At 5th level, the spellblade skirmisher gains Weapon Focus (conjured weapon) as a bonus feat and may select “conjured weapon” when selecting feats that apply to a specific weapon. This choice applies to all weapons that the spellblade skirmisher creates with magic. Additionally, the spellblade skirmisher treats his base attack bonus from his magus levels as equal to his magus level when he makes an attack at his highest base attack bonus with a conjured weapon. This does not grant him additional attacks.
This replaces the bonus feat gained at 5th level

Blade Focus (Su)
At 9th level, when the spellblade skirmisher casts a spell which creates a weapon, he may provide a weapon he is holding as an additional focus component. If he does, the held weapon transforms into the weapon created by the spell. The new weapon gains any enhancement bonus and weapon enchantments on the focus weapon. The conjured weapon must still meet any prerequisites for these enchantments.

This replaces the magus arcana gained at 9th level

Conjured Blade Mastery (Ex)
Beginning at 20th level, the spellblade skirmisher treats his base attack bonus from his magus levels as equal to his magus level when he makes any attack or full-attack with a conjured weapon. This may grant him additional attacks.
This replaces true magus