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While some bloodragers are blessed with the scheming mind of the infernal or the sacrosanct light of the heavens, you are gifted with nothing more or less than pure and unending agony.
Bonus Feats: Clarity of Pain, Endurance, Great Fortitude, Improved Great Fortitude, Improved Iron Will, Iron Will, Toughness
Bonus Spells: blood blaze (7th), boiling blood (10th), surmount affliction (13th), debilitating pain (16th).
Bloodline Powers: Your bloodline focuses your never ending agony into brutal powers, forcing your enemies to feel the ceaseless pain that is your birthright.
Agonizing Strike (Su)
At 1st level, you can begin to share a taste of your agony with your enemies. Each time you confirm a critical hit, the target must succeed at a Will saving throw or be fatigued for 1d4 rounds (DC 10 + your Con modifier + 1/2 your bloodrager). Multiple uses of this ability stack in duration. However, fatigue from this ability stacks with other sources of fatigue to exhaust targets. This is a pain effect.
Fight Through the Pain (Su)
At 4th level, when an enemy threatens a critical hit against you, you regain one round of bloodrage. If the critical hit is confirmed, you regain an additional round of bloodrage.
Agonizing Release (Su)
At 8th level, whenever you enter a bloodrage, you can release a wave of agony. Enemies within 30 feet of you are fatigued by the overwhelming pain. Multiple uses of this ability do not stack to create exhaustion. However, fatigue from this ability stacks with other sources of fatigue (such as your agonizing strike bloodline power) to exhaust targets. This is a pain effect.
Persistent Pain (Su)
At 12th level, creatures you fatigue must make concentration checks to cast spells as though they were subject to continuous damage, using your Bloodrager level as the amount of damage dealt when determining the DC.
Overwhelming Strike (Ex)
At 16th level, you spend a standard action to may make a melee attack at your highest base attack bonus. If you hit, this attack automatically threatens a critical hit. If you confirm the critical hit, you target is stunned for 1 round in addition to the other effects of the attack. You may use this ability once per day at 16th level and two additional times per day 20th level. This is a pain effect.
Unending Agony (Su)
At 20th level, all pain pales in comparison to the agony feel. You become immune to pain effects and nonlethal damage. Additionally, when you would be the target of a pain effect, you can redirect that effect to another creature you can see as an immediate action.
Bonus Spells: blood blaze (7th), boiling blood (10th), surmount affliction (13th), debilitating pain (16th).
Bloodline Powers: Your bloodline focuses your never ending agony into brutal powers, forcing your enemies to feel the ceaseless pain that is your birthright.
Agonizing Strike (Su)
At 1st level, you can begin to share a taste of your agony with your enemies. Each time you confirm a critical hit, the target must succeed at a Will saving throw or be fatigued for 1d4 rounds (DC 10 + your Con modifier + 1/2 your bloodrager). Multiple uses of this ability stack in duration. However, fatigue from this ability stacks with other sources of fatigue to exhaust targets. This is a pain effect.
Fight Through the Pain (Su)
At 4th level, when an enemy threatens a critical hit against you, you regain one round of bloodrage. If the critical hit is confirmed, you regain an additional round of bloodrage.
Agonizing Release (Su)
At 8th level, whenever you enter a bloodrage, you can release a wave of agony. Enemies within 30 feet of you are fatigued by the overwhelming pain. Multiple uses of this ability do not stack to create exhaustion. However, fatigue from this ability stacks with other sources of fatigue (such as your agonizing strike bloodline power) to exhaust targets. This is a pain effect.
Persistent Pain (Su)
At 12th level, creatures you fatigue must make concentration checks to cast spells as though they were subject to continuous damage, using your Bloodrager level as the amount of damage dealt when determining the DC.
Overwhelming Strike (Ex)
At 16th level, you spend a standard action to may make a melee attack at your highest base attack bonus. If you hit, this attack automatically threatens a critical hit. If you confirm the critical hit, you target is stunned for 1 round in addition to the other effects of the attack. You may use this ability once per day at 16th level and two additional times per day 20th level. This is a pain effect.
Unending Agony (Su)
At 20th level, all pain pales in comparison to the agony feel. You become immune to pain effects and nonlethal damage. Additionally, when you would be the target of a pain effect, you can redirect that effect to another creature you can see as an immediate action.