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For The Hunter
Khans are the leaders of the Serpent Pact, the human tribe of Illusion. These crafty leaders are able to direct the assassins and warriors of their tribe while simultaneously governing the civilian hunters and gatherers of the tribe. The khans are known for leading their troops themselves, using their cobras and illusions to strike down enemies before they can sound an alarm.
Type: Archetype Removes or Modifies: Animal Companion | Hunter Tactics | Teamwork Feats | Woodland Stride | One With the Wild |
The feral rider rides into battle on her bonded mount, turning its displays of wild fury to her advantage.
Type: Archetype Removes or Modifies: Animal Companion | Animal Focus | Woodland Stride | Second Animal Focus | Master Hunter |
Some hunters embrace the sanctity of the wild, refusing to incorporate mechanics and blackpowder into natural settings. Other hunters consider guns to be unwieldy or the task of learning their use to be arduous. A steel stalker embraces firearms. After all, only the strong survive in the wilds, and what weapon is more powerful than a firearm?
Type: Archetype Removes or Modifies: Weapon and Armor Proficiency | Orisons | Animal Focus | Precise Companion | Improved Empathic Link | Second Animal Focus | Master Hunter |