Kind of on Fire
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  • Read
  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
          • Ward Carver
          • Wendo Caller
        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
          • Wyrd Tyrant
        • Arcanist >
          • Arcane Innovator
          • Blood-Oath Aspirant
          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
            • Performer
            • Scholar
            • Tactician
        • Barbarian >
          • Solar Child
        • Bard >
          • Body Drummer
          • Celestial Minstrel
          • Crass Rumorsmith
          • Regal Soul
          • Rhapsodist
          • Trigram Dancer
          • Vuurian Encaust
        • Bloodrager >
          • Archetypes >
            • Fate Sunderer
          • Bloodlines >
            • Agony Bloodline
            • Lonesome Stone Bloodline
        • Brawler >
          • Anchor Hurler
          • Favored Weaon Brawler
        • Cavalier >
          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
            • Order of the Swift Blade
            • Order of the Wild Plains
        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
            • Heir Subdomain
            • Oni Subdomain
            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
          • Wild Shaper
        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
          • Daring Desperado
          • Gun Punter
          • Path Gunman
        • Hunter >
          • Cobra Khan
          • Feral Rider
          • Steel Stalker
        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
            • Divine Siloist
            • Domain-Bound Inquisitor
            • God-Aspect Zealot
            • Iron Legionnaire
            • Vengeful Turncoat
          • Inquisitions >
            • Hymnal Inquisition
        • Investigator >
          • Curio Seeker
          • Goldwire Clockworker
          • Path Researcher
          • Wicked Wanderer
        • Kineticist >
          • Elemental Desperado
          • Leyline Shaper
          • Snow Speaker
          • Spirit Bonded Kineticist
          • Surge Rider
        • Magus >
          • Planar Pioneer
          • Spellblade Skirmisher
          • Stained Glass Initiate
        • Medium >
          • Bonded Medium
          • Frozen Spirit Binder
          • Theurgic Channeler
        • Mesmerist >
          • Benevolent Optimist
          • Empathic Seer
          • Internuncio of Good
          • Occult Piper
          • Wild Eye
        • Monk >
          • Archetypes >
            • Academy Boxer
            • Internuncio of Neutrality
            • Lucky Bastard
            • Prismatic Mind
            • Shield Acrobat
            • Twisted Image
          • Style Strikes >
            • Monastic Traditions
        • Ninja >
          • Bone Stalker
          • Order Enforcer
          • Oshiro Shinobi
          • Scholar of the Path
          • Spirit Palm Master
        • Occultist >
          • Archetypes >
            • Occult Merchant
            • Overland Distortionist
          • Implements >
            • Archaeological Implements
        • Oracle >
          • Archetypes >
            • Shah of Sight
            • Souldance Warden
            • Studied Oracle
          • Curses >
            • Element Opposed Curse
            • Purposeless Curse
            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
          • Court Willbinder
          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
            • Graft Specialist
            • Intergrative Psychic
            • Mantra Chanter
            • Mind Delver
          • Disciplines >
            • Telekinetic Discipline
        • Ranger >
          • Resolution Seeker
          • Starsworn Archer
          • Storm Savior
          • Water Bearer
        • Rogue >
          • Blight Bane
          • Flame Fencer
          • Net Adept
        • Sage >
          • Gatekeeper Mystic
          • Storied Sage
        • Samurai >
          • Bushido Adherent
          • Honor Reaper
        • Scribe
        • Shaman >
          • Archetypes >
            • Alcorian Shaman
            • Blade Whisperer
            • Spell Bottle Shaman
            • Wonder Seeker
          • Spirits >
            • Madness
        • Skald >
          • Divine Mouthpiece
          • Lock Singer
          • Ruin-Tutored Chanter
        • Slayer >
          • Guardian Eye
          • Hooded Figure
          • Path Studied Slayer
          • Wave Watcher
        • Sorcerer >
          • Archetypes >
            • River Mystic
          • Bloodlines >
            • Boundary
            • Determination
            • Lionheart
            • Medusaborn
            • Secret
        • Stargazer >
          • Blessed Astronomer
        • Summoner >
          • Clockwork Adept
          • Deific Vessel
          • Nightmare Twin
        • Swashbuckler >
          • Devil Dueler
          • Haughty Aristocrat
          • Jutte Master
        • Warpriest >
          • Altar Squire
          • Holy Chain Disciple
          • Wendo Knight
        • Witch >
          • Bone Coven Initiate
          • Fate Weaver
          • Fortune Peddler
          • Patron Connoisseur
          • Soul Swallower
        • Wizard >
          • Archetypes >
            • Student of Steel
          • Schools >
            • Aligned Schools
  • Explore
    • Player's Guide
    • Lore Bites >
      • The Outer Planes >
        • Aerial Tract
        • Heavenly Tract
        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
        • Storm Tract
        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire
Introducing The

Sage

The path of a sage is long and winding and the experience she gains throughout her life is her greatest asset. Whether a sage lives as an ascetic in an untamed wilderness or as worldly advisor to the greatest of kings, it is the sage’s natural instinct, honed by years of experiences across the globe, that gives her power.

A sage has sung ballads with whales in the endless ocean, broken bread with both the greatest emperors and the most despicable villains. A sage knows the answer to every riddle, for she has heard them all from the sphinx who asked them first. A sage can avoid any trap or solve any puzzles, for she has encountered them in a thousand dungeons a thousand times before. So, while some sages may have never touched a book, all sages are wise and learned people, with an understanding of the ways of the world that is indispensable.
Sage Base Class
Praxis Developements
A sage’s unique personal experience manifests as a praxis of unique abilities which grow as she does. The sage adds one ability to her praxis at 1st level. At 3rd level and every four levels thereafter, the sage develops each ability already in her praxis and then gains a new praxis ability. The development of the sage's praxis is not retroactive and gaining an ability does not count as developing it.

A sage's praxis is powered by her unique personal experiences. A sage only gains the abilities granted by her praxis when she has an amount of instinct remaining equal to at least 1/2 her sage level (minimum 1).

For example, a 3rd level sage who selects Wildness at 1st level and Understanding at 3rd level has one natural attack (since Wildness was gained and then developed a single time) and a +2 insight bonus on Knowledge checks. When the sage develops her praxis again at 7th level, she will gain an additional natural attack (since Wildness will have been gained and then developed twice) and a +3 insight bonus on Knowledge checks (since Understanding will have been gained and then developed once).


Archetypes
Gatekeeper
                       ​  Mystic
The gatekeeper mystic is a guardian of gates, a protector of travelers, a keeper of liminal spaces. The gatekeeper mystic’s experience with gates and liminal spaces allows her to aid the movement of those who walk beside her, and hinder the movement of those who would move against her.

Type: Archetype
Removes or Modifies: Instinct | Place of Power | Life Cycle | Greater Life Cycle



Storied
                              Sage
The storied sage spins tales of her past, allowing her allies to draw inspiration from the various exploits and adventures that give her power.

Type: Archetype
Removes or Modifies: Instinct | Praxis | Bonus Feats | Convert Power | Metamagic Aptitude | Instinctual Casting | Reach Instinct | Improved Rituals | Effortless Praxis