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While some psychics focus their discipline on the esoteric realm of the mind, mantra chanters affect the material world with chants and hymnals, using their chants to maintain concentration on their spells, increasing their potency. Often enemies of the undead, specifically vampires, the mantra chanter’s ringing verses are able to keep the undead at bay with ease.
Mantra of Focus (Ex)
The mantra chanter uses a mantra to focus herself when casting psychic spells. Her spells which require thought components require verbal components instead. The mantra chanter considers her spells to be both arcane spells and psychic spells, though she need only supply verbal and emotion components, not thought components or somatic components.
This modifies spells
Bardic Performance
The mantra chanter uses mantras and hymns to evoke poignant imagery in her target’s minds. She gains the bardic performance ability at 1st level. She has a number of rounds of bardic performance per day equal to her Intelligence modifier + twice her psychic level. If the mantra chanter also has bard levels, she may use these rounds for either class's bardic performances.
The mantra chanter gains the countersong and distraction bardic performances at 1st level, the inspire greatness bardic performance at 11th level, and the following performances at their listed levels. These performances use the mantra chanter’s psychic level in place of her bard level, and her Intelligence modifier in place of her Charisma modifier. This replaces the mantra chanter’s phrenic amplifications gained at 1st, 3rd, 7th, 11th, 15th, and 19th levels.
Mantra of Silver Moonlight (Sp): A mantra chanter of 3rd level or higher can use her performance to cause her enemies discomfort and penetrate their defenses. Allies affected by this performance treat their weapons as magic and silver for the purpose of overcoming damage reduction. Additionally, when an affected ally of the mantra chanter deals damage to an enemy and overcomes their DR, that creature is shaken for 1 round. This mantra relies on audible components.
Mantra of Still Air (Su): A mantra chanter of 7th level or higher can use her bardic performance to calm the winds around her. Each round that the mantra chanter begins or maintains this performance, she may attempt to dispel a single spell with the air descriptor within 30 feet. She uses her psychic level as her caster level for this check. Additionally, when a creature with a form of air or gas, such as an air elemental or creature in gaseous form, enters the area of her mantra, that creature must make a Fortitude saving throw (10 + 1/2 the mantra chanter’s level + the mantra chanter’s Int modifier) or else be paralyzed for as long as it remains within range of the mantra. The creature may spend a full-round action during its turn to attempt to overcome its paralysis. This mantra relies on audible components.
Mantra of Mindful Serenity (Su): A mantra chanter of 15th level or higher can use her performance to mitigate her enemies’ defenses against her magics. Undead creatures who can hear the mantra chanter are not immune to her mind-affecting spells and effects, though they gain a +4 bonus on saving throws against them. This mantra relies on audible components.
Mantra of Sun Drenched Paradise (Su): A mantra chanter of 19th level or higher can use her performance to cause her enemies to lose themselves in blissful paradise. When the mantra chanter begins this bardic performance, she teleports the consciousness of up to 10 creatures who can see or hear her to a mindscape that appears to be a beautiful paradise. The target receives a Will save (DC 10 + 1/2 the psychic’s level + the bard’s Int modifier) to negate the effect. Creatures with light sensitivity or light blindness, or who are otherwise negatively impacted by exposure to light take a -2 penalty on this saving throw. If a creature’s saving throw succeeds, the target is stunned for 1 round as they see paradise fall from their grasp and the psychic cannot use affect that creature with this mantra again for 24 hours. If a creature’s saving throw fails, it’s Charisma is reduced to 0 and it becomes helpless for as long as the mantra chanter continues her performance, unable to motivate itself to leave paradise. This mantra is a mind-affecting death effect that relies on audible components.
Holy Mantras (Su)
At 11th level, while the mantra chanter is performing, she is considered to be presenting a holy symbol for the purposes of making a vampire recoil and chanting for the purposes of making a vetala recoil. This does not take any additional action, though the DC of the Will saving throw is equal to 10 + 1/2 the mantra chanter’s level + the mantra chanter’s Int modifier.
This replaces major amplifications
Singer of All Songs (Su)
At 20th level, when the mantra chanter regains her spell slots, she may choose a single bardic performance she does not have and which is available to a bard of her level -5. She may use that bardic performance, using her psychic level in place of her bard level, until she next regains her spell slots.
This replaces remade self
The mantra chanter uses a mantra to focus herself when casting psychic spells. Her spells which require thought components require verbal components instead. The mantra chanter considers her spells to be both arcane spells and psychic spells, though she need only supply verbal and emotion components, not thought components or somatic components.
This modifies spells
Bardic Performance
The mantra chanter uses mantras and hymns to evoke poignant imagery in her target’s minds. She gains the bardic performance ability at 1st level. She has a number of rounds of bardic performance per day equal to her Intelligence modifier + twice her psychic level. If the mantra chanter also has bard levels, she may use these rounds for either class's bardic performances.
The mantra chanter gains the countersong and distraction bardic performances at 1st level, the inspire greatness bardic performance at 11th level, and the following performances at their listed levels. These performances use the mantra chanter’s psychic level in place of her bard level, and her Intelligence modifier in place of her Charisma modifier. This replaces the mantra chanter’s phrenic amplifications gained at 1st, 3rd, 7th, 11th, 15th, and 19th levels.
Mantra of Silver Moonlight (Sp): A mantra chanter of 3rd level or higher can use her performance to cause her enemies discomfort and penetrate their defenses. Allies affected by this performance treat their weapons as magic and silver for the purpose of overcoming damage reduction. Additionally, when an affected ally of the mantra chanter deals damage to an enemy and overcomes their DR, that creature is shaken for 1 round. This mantra relies on audible components.
Mantra of Still Air (Su): A mantra chanter of 7th level or higher can use her bardic performance to calm the winds around her. Each round that the mantra chanter begins or maintains this performance, she may attempt to dispel a single spell with the air descriptor within 30 feet. She uses her psychic level as her caster level for this check. Additionally, when a creature with a form of air or gas, such as an air elemental or creature in gaseous form, enters the area of her mantra, that creature must make a Fortitude saving throw (10 + 1/2 the mantra chanter’s level + the mantra chanter’s Int modifier) or else be paralyzed for as long as it remains within range of the mantra. The creature may spend a full-round action during its turn to attempt to overcome its paralysis. This mantra relies on audible components.
Mantra of Mindful Serenity (Su): A mantra chanter of 15th level or higher can use her performance to mitigate her enemies’ defenses against her magics. Undead creatures who can hear the mantra chanter are not immune to her mind-affecting spells and effects, though they gain a +4 bonus on saving throws against them. This mantra relies on audible components.
Mantra of Sun Drenched Paradise (Su): A mantra chanter of 19th level or higher can use her performance to cause her enemies to lose themselves in blissful paradise. When the mantra chanter begins this bardic performance, she teleports the consciousness of up to 10 creatures who can see or hear her to a mindscape that appears to be a beautiful paradise. The target receives a Will save (DC 10 + 1/2 the psychic’s level + the bard’s Int modifier) to negate the effect. Creatures with light sensitivity or light blindness, or who are otherwise negatively impacted by exposure to light take a -2 penalty on this saving throw. If a creature’s saving throw succeeds, the target is stunned for 1 round as they see paradise fall from their grasp and the psychic cannot use affect that creature with this mantra again for 24 hours. If a creature’s saving throw fails, it’s Charisma is reduced to 0 and it becomes helpless for as long as the mantra chanter continues her performance, unable to motivate itself to leave paradise. This mantra is a mind-affecting death effect that relies on audible components.
Holy Mantras (Su)
At 11th level, while the mantra chanter is performing, she is considered to be presenting a holy symbol for the purposes of making a vampire recoil and chanting for the purposes of making a vetala recoil. This does not take any additional action, though the DC of the Will saving throw is equal to 10 + 1/2 the mantra chanter’s level + the mantra chanter’s Int modifier.
This replaces major amplifications
Singer of All Songs (Su)
At 20th level, when the mantra chanter regains her spell slots, she may choose a single bardic performance she does not have and which is available to a bard of her level -5. She may use that bardic performance, using her psychic level in place of her bard level, until she next regains her spell slots.
This replaces remade self