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You are descended from a lineage of noble knights and daring heroes, a history that has stirred power within your very soul. Your heart is unbreakable, your courage infallible, your bravery in word and in deed bring you power to rout your enemies and win the day.
Class Skill: Ride
Bonus Spells: unbreakable heart (3rd), saddle surge (5th), heroism (7th), battle trance (9th), burst of glory (11th), eaglesoul (13th), bestow grace of the champion (15th), phasic challenge (17th), miracle (19th)
Bonus Feats: Bravery in Action, Improved Bravery, Inspiring Bravery, Iron Will, Mounted Combat, Ride-by Attack, Skill Focus (ride), Social Bravery
Bloodline Arcana
The blood of knights and heroes runs in your veins, allowing you to ride with ease. You do not need to make concentration checks when affected by vigorous or violent motion. Additionally, when you cast a touch spell while in a round in which your mount charges, you may choose any square along the path of the charge as the square you occupy for the purposes of provoking attacks of opportunity from spellcasting.
Conjure Mount (Sp): You may spend a standard action to conjure a noble steed to carry you in battle. This functions as phantom steed, except that the steed only serves you and remains for a number of hours equal to your Charisma modifier + your sorcerer level (maximum 24 hours). This bloodline power count as the Mount class feature for the purpose of meeting feat prerequisites and the mount you conjure is considered to be your bonded mount for the purposes of feats and spells.
Bravery (Su): At 3rd level your knightly spirit manifests as insurmountable bravery. You gain the Bravery class feature of a fighter of your level. You count your sorcerer levels as fighter levels for the purposes of meeting feat prerequisites.
Arcane Lancer (Sp): At 9th level, touch spells you deliver from the back of a charging mount deal double damage, as though you were attacking with a lance from the back of a charging mount.
Lionheart Rally (Sp): At 15th level, you may rally a creature near death. As an immediate action when an ally within 30 feet would be staggered or knocked unconscious from hit point damage, you may cause that ally to stabilize, remain conscious and ignore the staggered condition for a number of rounds equal to your Charisma modifier. You may use this ability once per day at 15th level and an additional time per day at 20th level.
Indomitable Spirit (Ex): At 20th level, your indomitable spirit allows you to shrug off harm. You are immune to fatigue, nonlethal damage and fear effects and gain DR 5/-.
Bonus Spells: unbreakable heart (3rd), saddle surge (5th), heroism (7th), battle trance (9th), burst of glory (11th), eaglesoul (13th), bestow grace of the champion (15th), phasic challenge (17th), miracle (19th)
Bonus Feats: Bravery in Action, Improved Bravery, Inspiring Bravery, Iron Will, Mounted Combat, Ride-by Attack, Skill Focus (ride), Social Bravery
Bloodline Arcana
The blood of knights and heroes runs in your veins, allowing you to ride with ease. You do not need to make concentration checks when affected by vigorous or violent motion. Additionally, when you cast a touch spell while in a round in which your mount charges, you may choose any square along the path of the charge as the square you occupy for the purposes of provoking attacks of opportunity from spellcasting.
Conjure Mount (Sp): You may spend a standard action to conjure a noble steed to carry you in battle. This functions as phantom steed, except that the steed only serves you and remains for a number of hours equal to your Charisma modifier + your sorcerer level (maximum 24 hours). This bloodline power count as the Mount class feature for the purpose of meeting feat prerequisites and the mount you conjure is considered to be your bonded mount for the purposes of feats and spells.
Bravery (Su): At 3rd level your knightly spirit manifests as insurmountable bravery. You gain the Bravery class feature of a fighter of your level. You count your sorcerer levels as fighter levels for the purposes of meeting feat prerequisites.
Arcane Lancer (Sp): At 9th level, touch spells you deliver from the back of a charging mount deal double damage, as though you were attacking with a lance from the back of a charging mount.
Lionheart Rally (Sp): At 15th level, you may rally a creature near death. As an immediate action when an ally within 30 feet would be staggered or knocked unconscious from hit point damage, you may cause that ally to stabilize, remain conscious and ignore the staggered condition for a number of rounds equal to your Charisma modifier. You may use this ability once per day at 15th level and an additional time per day at 20th level.
Indomitable Spirit (Ex): At 20th level, your indomitable spirit allows you to shrug off harm. You are immune to fatigue, nonlethal damage and fear effects and gain DR 5/-.