Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
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        • Feats and Traits >
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          • Demeanor Feats
          • Order Unit Feats
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        • Vaellu
        • Viero
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        • Alchemist >
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        • Aristocrat >
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            • Border Knight
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          • Orders >
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          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
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            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
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            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
          • Wild Shaper
        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
          • Daring Desperado
          • Gun Punter
          • Path Gunman
        • Hunter >
          • Cobra Khan
          • Feral Rider
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        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
            • Divine Siloist
            • Domain-Bound Inquisitor
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            • Overland Distortionist
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            • Shah of Sight
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            • Element Opposed Curse
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          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
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        • Paladin >
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        • Paragon >
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  • Explore
    • Player's Guide
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      • The Outer Planes >
        • Aerial Tract
        • Heavenly Tract
        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
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        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Lonesome Stone Bloodline

You were born of the Lonesome Stone and your existence tied to very core of the your race's origin. Only a daldrum may select the Lonesome Stone bloodline.
Bonus Feats: Undermining Exploit, Stone Soul*, Echoes of Stone*, Elemental Focus (Acid), Toughness, Endurance
*You may ignore the racial prerequisites of these feats when selecting them as bloodline feats

Bonus Spells: stone shield (7th), litany of defense (10th), greater thunderstomp (13th), flesh to stone (16th).

Bloodline Powers: Your bloodline gives you the power of creation and of earth, drawing on the mystic power of the Lonesome Stone.


Jewel Fists (Su)
While bloodraging, your fists become hard and sharp. You gain Improved Unarmed Strike as a bonus feat while bloodraging, and your unarmed strikes deal damage as a monk of your level. This ability counts as Improved Unarmed Strike for the purposes of qualifying for feats, but such feats only work while you are bloodraging.

Younger Sister’s Passion (Su)
At 4th level, whenever you enter a bloodrage, a single ally within 30 feet gains a +2 morale bonus to their Strength and Wisdom scores for as long as you rage. If you apply this bonus to a creature other than yourself, that creature gains Improved Unarmed Strike as a bonus feat for as long as you rage, and their unarmed strikes deal damage as a monk of their level. The affected creature need not stay within 30 feet to continue gaining this benefit.

Elder Sister’s Grace (Su)

At 8th level, whenever you enter a bloodrage, a single ally within 30 feet gains a +2 morale bonus to their Dexterity and Charisma scores for as long as you rage. If you apply this bonus to a creature other than yourself, that creature gains Improved Unarmed Strike as a bonus feat for as long as you rage, and their unarmed strikes deal damage as a monk of their level. The affected creature need not stay within 30 feet to continue gaining this benefit.

Jewel Skin (Su)
At 12th level, when you enter bloodrage, you lose any DR you posses and increase your hardness by that amount for as long as you rage. You gain a bonus on damage rolls with unarmed strikes equal to 1/2 your hardness (rounded up).

Lonesome Stone’s Solitude (Su)
At 16th level, when you enter bloodrage, you may gain a moment of solitude. This functions as time stop, though you only gain a single round of apparent time. You may use this ability once per day at 16th level and three times per day at 20th level.

Twin Sister Soul (Su)
At 20th level, when you provide a morale bonus to an ability score, if the bonus is less than +4, you increase the bonus you provide to +4.