Kind of on Fire
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  • Read
  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
          • Ward Carver
          • Wendo Caller
        • Antipaladin >
          • Ascendant Egotist
          • Plague Bringer
          • Wyrd Tyrant
        • Arcanist >
          • Arcane Innovator
          • Blood-Oath Aspirant
          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
            • Performer
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            • Tactician
        • Barbarian >
          • Solar Child
        • Bard >
          • Body Drummer
          • Celestial Minstrel
          • Crass Rumorsmith
          • Regal Soul
          • Rhapsodist
          • Trigram Dancer
          • Vuurian Encaust
        • Bloodrager >
          • Archetypes >
            • Fate Sunderer
          • Bloodlines >
            • Agony Bloodline
            • Lonesome Stone Bloodline
        • Brawler >
          • Anchor Hurler
          • Favored Weaon Brawler
        • Cavalier >
          • Archetypes >
            • Border Knight
            • Chimeric Rager
            • Springing Skirmisher
            • Trick Rider
          • Orders >
            • Order of the Swift Blade
            • Order of the Wild Plains
        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
            • Heir Subdomain
            • Oni Subdomain
            • Orphan Subdomain
            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
          • Sprite Caller
          • Wild Shaper
        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
          • Obvious Threat
        • Gunslinger >
          • Black Powder Bruiser
          • Dares
          • Daring Desperado
          • Gun Punter
          • Path Gunman
        • Hunter >
          • Cobra Khan
          • Feral Rider
          • Steel Stalker
        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
            • Divine Siloist
            • Domain-Bound Inquisitor
            • God-Aspect Zealot
            • Iron Legionnaire
            • Vengeful Turncoat
          • Inquisitions >
            • Hymnal Inquisition
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        • Kineticist >
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        • Magus >
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        • Medium >
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          • Benevolent Optimist
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        • Monk >
          • Archetypes >
            • Academy Boxer
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            • Prismatic Mind
            • Shield Acrobat
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          • Style Strikes >
            • Monastic Traditions
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          • Order Enforcer
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          • Archetypes >
            • Occult Merchant
            • Overland Distortionist
          • Implements >
            • Archaeological Implements
        • Oracle >
          • Archetypes >
            • Shah of Sight
            • Souldance Warden
            • Studied Oracle
          • Curses >
            • Element Opposed Curse
            • Purposeless Curse
            • Wyrd Conduit Curse
          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
          • Court Willbinder
          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
            • Graft Specialist
            • Intergrative Psychic
            • Mantra Chanter
            • Mind Delver
          • Disciplines >
            • Telekinetic Discipline
        • Ranger >
          • Resolution Seeker
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          • Archetypes >
            • Alcorian Shaman
            • Blade Whisperer
            • Spell Bottle Shaman
            • Wonder Seeker
          • Spirits >
            • Madness
        • Skald >
          • Divine Mouthpiece
          • Lock Singer
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        • Slayer >
          • Guardian Eye
          • Hooded Figure
          • Path Studied Slayer
          • Wave Watcher
        • Sorcerer >
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            • River Mystic
          • Bloodlines >
            • Boundary
            • Determination
            • Lionheart
            • Medusaborn
            • Secret
        • Stargazer >
          • Blessed Astronomer
        • Summoner >
          • Clockwork Adept
          • Deific Vessel
          • Nightmare Twin
        • Swashbuckler >
          • Devil Dueler
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          • Jutte Master
        • Warpriest >
          • Altar Squire
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        • Witch >
          • Bone Coven Initiate
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        • Wizard >
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            • Student of Steel
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  • Explore
    • Player's Guide
    • Lore Bites >
      • The Outer Planes >
        • Aerial Tract
        • Heavenly Tract
        • Marsh Tract
        • Oceanic Tract
        • Flaming Tract
        • Storm Tract
        • Earthen Tract
        • Mountain Tract
      • The Jadengarde
      • The Afterlife
      • Frost Hawks
      • The Human Tribes
    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

God-Aspect Zealot

The God-Aspect Zealot channels the divine essence of her deity through her body and into the Material Plane. This energy surges forth in a great wave, affected her enemies, her allies, and her earthly form.
Inner Strength
A god-aspect zealot uses Charisma score and modifier instead of her Wisdom score and modifier for all class features.

Channel Energy (Su)
At 1st level, a god-aspect zealot can channel energy as a cleric of her level. At 8th level, the god-aspect zealot adds her Charisma modifier to the amount of damage healed or dealt.
This replaces domain

Variant Channeler (Su)
At 3rd level, the god-aspect zealot chooses a variant channeling ability she qualifies for. She may choose to use her variant channeling when she channels energy.
This replaces solo tactics

Hallowed Ascetic
At 3rd level and every six levels thereafter, the god-aspect zealot gains a bonus feat which lists Channel Energy as a prerequisite. The god-aspect zealot ignores the worship of a specific deity when selecting these feats.
This replaces teamwork feats

God Aspect (Su)
At 5th level, when the god-aspect zealot channels energy, she takes on the aspect of her deity until the end o her next turn.  If she worships a good deity, she gains the Celestial template. If she worships an evil deity, she gains the Fiendish template.  If she worships deity who is neither good nor evil, she gains the template associated with the type of energy she channels (Celestial for positive energy, Fiendish for negative energy. These templates use her level in place of her CR and do not grant her the ability to smite good or evil.

While a god-aspect zealot maintains her this aspect, her body takes on cosmetic features appropriate to her deity, such as a halo, devil horns, fiery hair, or glowing armor; these changes do not grant her any abilities other than what is stated in her acquired template, and are purely cosmetic. The god-aspect zealot may maintain her god aspect for a number rounds equal to twice her inquisitor level.  These rounds do not need to be consecutive.
This replaces bane

Transfer Aspect (Sp)
At level 12, when the god-aspect zealot channels energy, a number of allies within the area of her channeled energy  take on her deity's aspect as well.
This replaces greater bane

All Consuming Aspect
At 17th level, the god-aspect zealot’s aspect becomes immutable and intrinsic. She permanently gains the template provided by her god aspect (including the ability to smite good or evil).
This replaces slayer