The God-Aspect Zealot channels the divine essence of her deity through her body and into the Material Plane. This energy surges forth in a great wave, affected her enemies, her allies, and her earthly form.
Inner Strength
A god-aspect zealot uses Charisma score and modifier instead of her Wisdom score and modifier for all class features.
Channel Energy (Su)
At 1st level, a god-aspect zealot can channel energy as a cleric of her level. At 8th level, the god-aspect zealot adds her Charisma modifier to the amount of damage healed or dealt.
This replaces domain
Variant Channeler (Su)
At 3rd level, the god-aspect zealot chooses a variant channeling ability she qualifies for. She may choose to use her variant channeling when she channels energy.
This replaces solo tactics
Hallowed Ascetic
At 3rd level and every six levels thereafter, the god-aspect zealot gains a bonus feat which lists Channel Energy as a prerequisite. The god-aspect zealot ignores the worship of a specific deity when selecting these feats.
This replaces teamwork feats
God Aspect (Su)
At 5th level, when the god-aspect zealot channels energy, she takes on the aspect of her deity until the end o her next turn. If she worships a good deity, she gains the Celestial template. If she worships an evil deity, she gains the Fiendish template. If she worships deity who is neither good nor evil, she gains the template associated with the type of energy she channels (Celestial for positive energy, Fiendish for negative energy. These templates use her level in place of her CR and do not grant her the ability to smite good or evil.
While a god-aspect zealot maintains her this aspect, her body takes on cosmetic features appropriate to her deity, such as a halo, devil horns, fiery hair, or glowing armor; these changes do not grant her any abilities other than what is stated in her acquired template, and are purely cosmetic. The god-aspect zealot may maintain her god aspect for a number rounds equal to twice her inquisitor level. These rounds do not need to be consecutive.
This replaces bane
Transfer Aspect (Sp)
At level 12, when the god-aspect zealot channels energy, a number of allies within the area of her channeled energy take on her deity's aspect as well.
This replaces greater bane
All Consuming Aspect
At 17th level, the god-aspect zealot’s aspect becomes immutable and intrinsic. She permanently gains the template provided by her god aspect (including the ability to smite good or evil).
This replaces slayer
A god-aspect zealot uses Charisma score and modifier instead of her Wisdom score and modifier for all class features.
Channel Energy (Su)
At 1st level, a god-aspect zealot can channel energy as a cleric of her level. At 8th level, the god-aspect zealot adds her Charisma modifier to the amount of damage healed or dealt.
This replaces domain
Variant Channeler (Su)
At 3rd level, the god-aspect zealot chooses a variant channeling ability she qualifies for. She may choose to use her variant channeling when she channels energy.
This replaces solo tactics
Hallowed Ascetic
At 3rd level and every six levels thereafter, the god-aspect zealot gains a bonus feat which lists Channel Energy as a prerequisite. The god-aspect zealot ignores the worship of a specific deity when selecting these feats.
This replaces teamwork feats
God Aspect (Su)
At 5th level, when the god-aspect zealot channels energy, she takes on the aspect of her deity until the end o her next turn. If she worships a good deity, she gains the Celestial template. If she worships an evil deity, she gains the Fiendish template. If she worships deity who is neither good nor evil, she gains the template associated with the type of energy she channels (Celestial for positive energy, Fiendish for negative energy. These templates use her level in place of her CR and do not grant her the ability to smite good or evil.
While a god-aspect zealot maintains her this aspect, her body takes on cosmetic features appropriate to her deity, such as a halo, devil horns, fiery hair, or glowing armor; these changes do not grant her any abilities other than what is stated in her acquired template, and are purely cosmetic. The god-aspect zealot may maintain her god aspect for a number rounds equal to twice her inquisitor level. These rounds do not need to be consecutive.
This replaces bane
Transfer Aspect (Sp)
At level 12, when the god-aspect zealot channels energy, a number of allies within the area of her channeled energy take on her deity's aspect as well.
This replaces greater bane
All Consuming Aspect
At 17th level, the god-aspect zealot’s aspect becomes immutable and intrinsic. She permanently gains the template provided by her god aspect (including the ability to smite good or evil).
This replaces slayer