Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
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    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Idala

Idala are birthed as a natural defense mechanism of the world in locations that are saturated with lingering aligned magic. The keepers of balance arise when there is an excess of any aligned magic in the world, be it good or evil, law or chaos. Idala find themselves thrust fully grown into a world full of competing interests and use their power to right the balance of the alignments. Idala are blind, with smooth skin where the eyes of a normal humanoid would be. However, idala are able to “see” the world around them by sensing imbalance.

Appearance: Idala appear to be tall, thin humans with a with pointed ears and grey, pebbled skin. The most striking feature of the idala is that they have no eyes, just a patch of smooth skin. Idala often place magical tattoos on this skin or cover it with a blindfold or low headwrap. Idala are genderless and do not reproduce.

Location: Idala have no central homeland and roam from place to place. Small Idalan communities can be found in Tzalandar and The Nation.

Names: Idala take names for themselves based on the cultures in which they manifest.

Relations: Because idala always strive for true balance, they rarely work exclusively in the favor of a single cause and rarely find connection to other who share their race. The lack of a true community of idala means there are few real idalan racial alliances. However, individual idala get along well with ganej who are passive observers and the wayang who favor neutral alignments.

Adventurers: Idala adventure through the world seeking to instill balance where it does not exist. Idala often join adventuring parties who seek to right wrongs but do not usually join with those who wish to go on an offensive against evil for the sake of it. Idala are almost never paladins or antipaladins. Idala often favor training in classes which allow them to bring balance and are quick to take up the mantle of the inquisitor, ninja, or rogue.

Alignment and Religion: Idala are formed from the essence of neutrality and balance. As such, they very rarely have an alignment other than True Neutral. Most Idala worship Jhana, the deity of balance and justice.

Lifespan: Adulthood 0 years | Intuitive +1d4-1 years (0 – 3 years) | Self-Taught +1d4 years (1 – 4 years) | Trained +2d4 years (2 – 8 years)

Height: 5 ft. 2 in. +2d4 in. (5 ft. 4 in. – 6 ft. 0 in.)

Weight: 80 lbs. +(1d4×5 lbs.) (85 – 100 lbs.)

​Standard Ability Scores
Ability Score Racial Traits: Idala are determined and intelligence but their single mindedness and drive for balance puts them at odds with most creatures. They gain +2 Wisdom, +2 Intelligence, and –2 Charisma.

Size: Idala are Medium creatures and thus receive no bonuses or penalties due to their size.

Type:  Idala are outsiders with the native subtype.

Base Speed: Idala have a base speed of 30 feet.

Languages: Idala begin play speaking Common, Abyssal, Celestial, and Infernal. Idala with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Other Racial Traits
Sight Beyond Sight: Idala receive a +2 bonus on Perception checks to notice invisible creatures. They receive a check to notice such creatures whenever they pass within 60 feet of them, whether or not they are actively looking.

Sense Imbalance: Idala have no eyes.  An idala cannot see with normal vision. Instead, they sense their surroundings by seeing the imbalance in the natural world. Idala have thoughtsense to a range of 30 feet. This vision also detects the faint outline of objects and creatures within 30 feet, allowing the idala to recognize creatures and move through the world without significant aid. Blinding a idala with a spell, spell-like ability, or supernatural ability prevent it from detecting the outlines of creatures and objects but does not affect its thoughtsense.

Natural Diviner: Idala gain detect magic as an at-will spell-like abilities. Additionally, Idala double the thickness of materials required block auras from spells such as detect alignment and detect magic.  For example, idala can see magic auras with detect magic through 2 feet of stone, instead of 1.

Racial Boons

Improved Sense Imbalance - Feat
Prerequisites: Idala, Character level 11th, Sense Imbalance racial trait
The range of your thoughtsense increases by +10 feet.

Special: You may select this feat multiple times. It's effects stack.

Improved Natural Diviner - Feat
Prerequisites: Idala, Character level 11th, Natural Diviner racial trait
Your detect magic spell-like ability becomes a constant spell-like ability, instead of being usable at-will.