Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
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      • Races >
        • Andrui
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        • Ezymir
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        • Idala
        • Jichi
        • Kuurite
        • Luminate
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        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
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      • Class Options >
        • Alchemist >
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        • Aristocrat >
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        • Bloodrager >
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            • Border Knight
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          • Orders >
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        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
            • Sacred Spellkeeper
            • Source of Strength
          • Domains >
            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
            • Survival Domain
          • Subdomains >
            • Dream Subdomain
            • Endurance Subdomain
            • Heir Subdomain
            • Oni Subdomain
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            • Premonition Subdomain
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            • Preparation Subdomain
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        • Druid >
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        • Fighter >
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        • Gunslinger >
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        • Hunter >
          • Cobra Khan
          • Feral Rider
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        • Inquisitor >
          • Archetypes >
            • Brutal Redeemer
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            • Element Opposed Curse
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          • Mysteries >
            • Penance Mystery
            • Trade Mystery
            • Veils Mystery
            • Voices Mystery
        • Paladin >
          • Blade Chosen
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          • Faith Armored
          • Grandfyre Enforcer
          • Oath Against Chains
        • Paragon >
          • Frost Hawk Warden
        • Psychic >
          • Archetypes >
            • Fervent Empath
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          • Resolution Seeker
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  • Explore
    • Player's Guide
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        • Aerial Tract
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      • The Jadengarde
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    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Wendo Caller

The Wendo Caller makes pacts with the Wendo, the scheming spirits of financiers and industrialists who are bound to the mortal world after their time by debt and unfulfilled contracts. These spirits have a modicum of magical power and can grant spells and domain powers as a deity. 
Wendo Petitioner
A wendo caller casts arcane spells drawn from the alchemist extract spell list. A wendo caller must choose and prepare his spells ahead of time. He learns, prepares, and casts spells exactly as a magus does, including adding new spells to his spellbook and gaining two additional spells known (of any level he can cast) each time he gains an alchemist level. A wendo caller can cast only a certain number of spells of each spell level per day. His base daily spell allotment is as a magus of his level.

When the wendo caller attempts to cast a spell, he must bargain with the wendo, requiring a concentration check (DC 15 + twice the spell level). Should he fail, the spell is wasted with no effect. This counts as the wendo petitioner feature archetype when meeting the prerequisites of, or interacting with, feats and traits.
This replaces extracts

Wendo’s Patronage
At 1st level, the wendo caller chooses a witch patron appropriate to the wendo who answers his summons. The wendo caller adds the first 6 spells granted by that patron to his spell book at the appropriate spell levels. The wendo caller gains each patron spell he can cast as an additional spell prepared each day.
This replaces mutagen

Occult Power
At 2nd level, the wendo caller adds two spells from the witch spell list to his formula book. This spell must be of a spell level he can cast. He adds two additional spell to his spellbook at 5th level and every three levels thereafter
This replaces poison resistance and poison use

Failsafe (Su)
At 6th level,  when the wendo caller fails a concentration check to bargain with the wendo, he may offer up some of his own mortality as a counteroffer. He may reduce his current and maximum hit points by an amount equal to twice the spell’s level in order to reroll his concentration check. This reduction fades after 24 hours. The wendo caller may use this ability once per day.
This replaces swift poisoning

Soul Offerings (Su)
At 10th level, when the wendo caller slays a creature with a spell, he may collect a part of that creature's soul as a full-round action. When the wendo caller bargain with the wendo, he may spend a soul offering to gain a +2 profane bonus on his concentration check.
This replaces poison immunity

Intelligent Design (Su)
At 14th level, the wendo caller learns to design his petitions in such a way that he gains additional power. Each day when he prepares spells, the wendo caller may choose a single metamagic feat he qualifies for with spell level adjustment of +1 or less. He may apply that feat to each applicable spell he prepares that day without increasing spell's spell level.
This replaces persistent mutagen