Natives of Tai Ke both fear and revere the desert’s burning sun, emulating its ferocious heat in their combat styles. The solar child draws her ferocity from the sun’s scorching rays, letting them fuel her terrible rage.
Born of The Sun (Su)
A solar child draws her power from the burning sun, drinking in its rays to power her rage. The solar child must expend two rounds of rage for each round that she rages while exposed to darkness or magical darkness. However, she need not spend rounds of rage to rage while exposed to bright light.
This modifies rage
Sun Stance
At 2nd level, the solar child gains the elemental stance rage power, even if she does not meet the prerequisites. She may only use this ability to deal fire damage.
This modifies the rage power gained at 2nd level
Solar Striking (Su)
At 8th level, the solar child may spend a swift action to empower fire damage she deals to penetrate fire resistance. She may ignore an enemy’s fire resistance, but not immunity, for a number of rounds per day equal to her Constitution modifier. These need not be consecutive.
This replaces the rage power gained at 8th level
Ray Stride (Sp)
At 14th level, when the solar child charges while raging, she may release an explosion of sunlight at her final destination, blinding each other creature in a 5-foot radius for 1 minute and dealing them 1d6 points of fire damage per barbarian level. A Fortitude save reduces the duration of the blindness to 1 round and halves the damage (DC = 10 + 1/2 the solar child’s level + her Constitution modifier). A solar child may use this ability a number of times per day equal to her Constitution modifier.
This replaces indomitable will
A solar child draws her power from the burning sun, drinking in its rays to power her rage. The solar child must expend two rounds of rage for each round that she rages while exposed to darkness or magical darkness. However, she need not spend rounds of rage to rage while exposed to bright light.
This modifies rage
Sun Stance
At 2nd level, the solar child gains the elemental stance rage power, even if she does not meet the prerequisites. She may only use this ability to deal fire damage.
This modifies the rage power gained at 2nd level
Solar Striking (Su)
At 8th level, the solar child may spend a swift action to empower fire damage she deals to penetrate fire resistance. She may ignore an enemy’s fire resistance, but not immunity, for a number of rounds per day equal to her Constitution modifier. These need not be consecutive.
This replaces the rage power gained at 8th level
Ray Stride (Sp)
At 14th level, when the solar child charges while raging, she may release an explosion of sunlight at her final destination, blinding each other creature in a 5-foot radius for 1 minute and dealing them 1d6 points of fire damage per barbarian level. A Fortitude save reduces the duration of the blindness to 1 round and halves the damage (DC = 10 + 1/2 the solar child’s level + her Constitution modifier). A solar child may use this ability a number of times per day equal to her Constitution modifier.
This replaces indomitable will