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The First World is the 3rd outer plane in the Electric Planar Tract. Each pebble, each drop of water, each leaf and ray of sunlight is a perfect, beautiful reflection of their counterpart that exists within the Material Plane. When these perfect copied are moved, used, or manipulated, their counterpart within the Material Plane is similarly manipulated. They who fey reside within the First World use this power to manipulate the lives of each citizen of Almira. The Sprite Caller is a capricious druid who attracts the fey from the First World, beckoning them forth to make mischief with her.
Skills: The sprite caller adds Bluff (Cha) and Diplomacy (Cha) to her list of class skills, but removes Handle Animal (Cha) and Ride (Dex).
Fey Magic
The sprite caller draws her power from from the force of her capricious personality. She uses her Charisma modifier in place of her Wisdom modifier for all class features, including spells.
Sprite Followed
The sprite caller is a beacon that calls to the capricious fey of the First World. She gains a Sprite as a familiar, using her druid level in place of her wizard level. At 8th level, her familiar becomes a Liminal Sprite. A sprite caller may not gain a familiar other than those available from this ability (such as from the Improved Familiar feat).
This replaces nature’s bond
Fey Caller
The sprite called is open to the mystic First World and the fey who dwell within. When the sprite caller would summon more than one creature with the animal type with a summon nature’s ally spell, she may summon one fewer creature. If she does, each summoned creature gains the fey-animal template.
Form Tricks (Sp)
At 6th level, while the sprite caller is affected by a polymorph effect, including her wildshape ability, she may spend a full round action to change her shape to another allowed by that effect.
This replaces the druid’s additional uses of wildshape
Sprite Beacon (Su)
Beginning at 9th level, the sprite caller becomes a beacon around which sprites congregate. As a standard action once per day, she can summon a sprite swarm to surround herself or her familiar for a number of minutes equal to 1/2 her level. This swarm moves with the sprite caller and does not harm the sprite caller or her familiar, but is not otherwise under the sprite caller's control. The sprite caller may use this ability once per day at 9th level and an additional time per day at 18th level.
This replaces venom immunity
Capricious Master
At 20th level, the sprite caller can use her form tricks ability as a swift action. Additionally, she the duration of her wildshape need not be consecutive, though she must still spend them in 1-hour increments.
This replaces wildshape ability at will
Fey Magic
The sprite caller draws her power from from the force of her capricious personality. She uses her Charisma modifier in place of her Wisdom modifier for all class features, including spells.
Sprite Followed
The sprite caller is a beacon that calls to the capricious fey of the First World. She gains a Sprite as a familiar, using her druid level in place of her wizard level. At 8th level, her familiar becomes a Liminal Sprite. A sprite caller may not gain a familiar other than those available from this ability (such as from the Improved Familiar feat).
This replaces nature’s bond
Fey Caller
The sprite called is open to the mystic First World and the fey who dwell within. When the sprite caller would summon more than one creature with the animal type with a summon nature’s ally spell, she may summon one fewer creature. If she does, each summoned creature gains the fey-animal template.
Form Tricks (Sp)
At 6th level, while the sprite caller is affected by a polymorph effect, including her wildshape ability, she may spend a full round action to change her shape to another allowed by that effect.
This replaces the druid’s additional uses of wildshape
Sprite Beacon (Su)
Beginning at 9th level, the sprite caller becomes a beacon around which sprites congregate. As a standard action once per day, she can summon a sprite swarm to surround herself or her familiar for a number of minutes equal to 1/2 her level. This swarm moves with the sprite caller and does not harm the sprite caller or her familiar, but is not otherwise under the sprite caller's control. The sprite caller may use this ability once per day at 9th level and an additional time per day at 18th level.
This replaces venom immunity
Capricious Master
At 20th level, the sprite caller can use her form tricks ability as a swift action. Additionally, she the duration of her wildshape need not be consecutive, though she must still spend them in 1-hour increments.
This replaces wildshape ability at will