Almira is a land steeped in magic, where the elements themselves move in mystic patterns through the magic of the world. Elemental Stewards protect magically potent elemental locations, preventing their exploitation.
Type: Archetype Removes or Modifies: Nature's Bond | Wild Shape | Venom Immunity | Thousand Faces | Timeless Body |
Matsura is the Almiran goddess of untouched beauty and docile wild animals. She and her druids maintain a number of sanctuaries throughout the wild of the world, areas of peace where all who enter are able to rest and break bread with their adversaries. These sanctuaries are tended by Matsuran Blossom Dancers. While these druids prefer nonviolence, they are able to overcome even the most powerful adversaries.
Type: Archetype Alignment Requirement: Good Key Ability Score Change: Charisma Based Removes or Modifies: Nature's Bond | Nature Sense | Wild Empathy | Wild Shape |
A ruin bringer is the vine that strangles the castle wall, she the rushing tide that lays low newly settled villages. Such a druid is nature’s fury incarnate, sundering the bloated infestation of civilization at the behest of Adrigor, Roar of the Wilds.
Type: Archetype Alignment Requirement: Chaotic Removes or Modifies: Nature's Bond | Spontaneous Casting | Domain Power gained at 1st level | A Thousand Faces | Wild Shape At-Will |
The First World is the 3rd outer plane in the Electric Planar Tract. Each pebble, each drop of water, each leaf and ray of sunlight is a perfect, beautiful reflection of their counterpart that exists within the Material Plane. When these perfect copied are moved, used, or manipulated, their counterpart within the Material Plane is similarly manipulated. They who fey reside within the First World use this power to manipulate the lives of each citizen of Almira. The Sprite Caller is a capricious druid who attracts the fey from the First World, beckoning them forth to make mischief with her.
Type: Archetype Key Ability Score Change: Charisma Based Removes or Modifies: Skills | Nature's Bond | Additional Uses of Wild Shape gained after 4th level | Venom Immunity | Wild Shape At-Will |
In an ever darkening world, some druids find the artistry of spellcasting to be... insufficient. A Wild Shaper eschews the tame mysticism of her brethren and embraces the harsh savagery of the untamed wilds and the beasts who prowl within. She fits herself into their forms as a hermit crab dons a new shell, and channels their rage like a cornered cat. This archetype predates, and is an excellent alternative to, the Shifter class.
Type: Archetype Removes or Modifies: Spells| Weapon and Armor Proficiencies | Nature's Bond | Wild Shape |