The tapestry of fate is visible to all who care to search for it. The fate weaver sees and manipulates it, channeling her magic along threads and stitching her spells into its folds.
Fated Patron
A fate weaver replaces some of her patron spells with the following: 2nd-embrace destiny, 6th-borrow fortune, 8th-debilitating portent, 12th-grim stalker, 14th-jolting portent
Warp of the World (Su)
The fate weaver feels for the warp threads of the Tapestry of Fate, the threads through which she weaves her magic. The world weaver must spend a move action to find the warp of the world. She loses hold of the warp of the world when she moves more than 5 feet from the spot in which she gained hold of the warp. The world weaver cannot cast spells if she does not have hold of the warp of the world.
The fate weaver winds her threads of magic through the warp of the world when she casts spells. When the fate weaver casts a spell with a range of touch, close, or medium, she may increase the range category of that spell that spell by one step. Touch spells with their range category extended this way allow a Reflex saving throw to negate their effect, instead of requiring a ranged touch attack.
This modifies spells
Light in the Weft (Sp)
Beginning at 6th level, when the fate weaver casts spells, she can draw light into her weft thread as a swift action. She may increase the light level in a straight line along the line of effect of the spell by two steps for a number of rounds equal to the spell’s level.
This replaces the hex gained at 6th level
Weave Through (Su)
Beginning at 14th level, the fate weaver can weave her magic firmly into herself and her allies. Each day when she prepares spells, she may choose one spell of 3rd level or lower with a duration longer than instantaneous. She casts that spell immediately after preparing spells, and it persists until she next prepares spells. At 18th level, she may cast two such spells instead.
This replaces the hexes gained at 14th and 18th levels
A fate weaver replaces some of her patron spells with the following: 2nd-embrace destiny, 6th-borrow fortune, 8th-debilitating portent, 12th-grim stalker, 14th-jolting portent
Warp of the World (Su)
The fate weaver feels for the warp threads of the Tapestry of Fate, the threads through which she weaves her magic. The world weaver must spend a move action to find the warp of the world. She loses hold of the warp of the world when she moves more than 5 feet from the spot in which she gained hold of the warp. The world weaver cannot cast spells if she does not have hold of the warp of the world.
The fate weaver winds her threads of magic through the warp of the world when she casts spells. When the fate weaver casts a spell with a range of touch, close, or medium, she may increase the range category of that spell that spell by one step. Touch spells with their range category extended this way allow a Reflex saving throw to negate their effect, instead of requiring a ranged touch attack.
This modifies spells
Light in the Weft (Sp)
Beginning at 6th level, when the fate weaver casts spells, she can draw light into her weft thread as a swift action. She may increase the light level in a straight line along the line of effect of the spell by two steps for a number of rounds equal to the spell’s level.
This replaces the hex gained at 6th level
Weave Through (Su)
Beginning at 14th level, the fate weaver can weave her magic firmly into herself and her allies. Each day when she prepares spells, she may choose one spell of 3rd level or lower with a duration longer than instantaneous. She casts that spell immediately after preparing spells, and it persists until she next prepares spells. At 18th level, she may cast two such spells instead.
This replaces the hexes gained at 14th and 18th levels