Khans are the leaders of the Serpent Pact, the human tribe of Illusion. These crafty leaders are able to direct the assassins and warriors of their tribe while simultaneously governing the civilian hunters and gatherers of the tribe. The khans are known for leading their troops themselves, using their cobras and illusions to strike down enemies before they can sound an alarm.
Cobra Trainer
The cobra khan must choose a spitting cobra as an animal companion.
This modifies animal companion
Diminished Spell Knowledge
A cobra khan knows one fewer spell of each spell level she can cast.
Serpent’s Stealth
A cobra khan adds the following spells to her spell list and list of spells known at the following spell levels: 1st- vanish, 2nd- invisibility, 3rd- selective invisibility, 4th- greater invisibility, 5th- mislead, 6th- illusion of treachery.
Sneak Attack
At 3rd level, the cobra khan can make a sneak attack. This functions as the rogue ability of the same name. At 3rd level, her sneak attack damage is +1d6. This increases by 1d6 at 6th level and every 3 levels thereafter. If she gets a sneak attack bonus from another source, the bonuses on damage stack.
This replaces hunter tactics and teamwork feats
Venom Weaver
At 5th level, the cobra khan learns to increase the potency of her animal companion’s poison. Her cobra’s venom inflicts 1d2+1 points of Constitution damage, instead of 1 point.
This replaces woodland stride
Greater Venom Weaver (Ex)
Beginning at 17th level, when the cobra khan regains her spell slots, she may empower her cobra’s venom to deal damage to an ability score other than Constitution. This lasts until the cobra khan next regains her spell slots.
This replaces one with the wild
The cobra khan must choose a spitting cobra as an animal companion.
This modifies animal companion
Diminished Spell Knowledge
A cobra khan knows one fewer spell of each spell level she can cast.
Serpent’s Stealth
A cobra khan adds the following spells to her spell list and list of spells known at the following spell levels: 1st- vanish, 2nd- invisibility, 3rd- selective invisibility, 4th- greater invisibility, 5th- mislead, 6th- illusion of treachery.
Sneak Attack
At 3rd level, the cobra khan can make a sneak attack. This functions as the rogue ability of the same name. At 3rd level, her sneak attack damage is +1d6. This increases by 1d6 at 6th level and every 3 levels thereafter. If she gets a sneak attack bonus from another source, the bonuses on damage stack.
This replaces hunter tactics and teamwork feats
Venom Weaver
At 5th level, the cobra khan learns to increase the potency of her animal companion’s poison. Her cobra’s venom inflicts 1d2+1 points of Constitution damage, instead of 1 point.
This replaces woodland stride
Greater Venom Weaver (Ex)
Beginning at 17th level, when the cobra khan regains her spell slots, she may empower her cobra’s venom to deal damage to an ability score other than Constitution. This lasts until the cobra khan next regains her spell slots.
This replaces one with the wild