Kind of on Fire
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  • About
  • Home
  • Play
    • Small Moments
    • Mage's Guild
    • Almira RPG Playtest >
      • Traits >
        • Conjuration Schooling | Academics
    • Pathfinder 1E >
      • General Options >
        • Equipment >
          • Ash Runners
          • Element-Forged Weapons
          • Gardeskiffs
          • Spirit Jade
        • Feats and Traits >
          • Deific Boons
          • Demeanor Feats
          • Order Unit Feats
          • Tengu Cult Boons
        • Feature Archetypes
        • Familiars & Companions >
          • Brass Dragon Companion
          • Graveflies
          • Jadengarde Hound
          • Rotling
          • Treestag
      • Races >
        • Andrui
        • Daldrum
        • Devorim
        • Ezymir
        • Gahennan
        • Ganej
        • Idala
        • Jichi
        • Kuurite
        • Luminate
        • Nattinuq
        • Paeori
        • Rukelle
        • Shifuni
        • Tebani
        • Vaellu
        • Viero
        • Wageni
        • Waxborn
      • Class Options >
        • Alchemist >
          • Brightspark Alchemist
          • Field Medic
          • Godbody Adherent
          • Shah of Censers
          • Starfall Engineer
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        • Antipaladin >
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          • Plague Bringer
          • Wyrd Tyrant
        • Arcanist >
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          • Blood-Oath Aspirant
          • Scar Fated Arcanist
        • Aristocrat >
          • Aristocrat Schools >
            • Diplomat
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          • Vuurian Encaust
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          • Bloodlines >
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          • Archetypes >
            • Border Knight
            • Chimeric Rager
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          • Orders >
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        • Cleric >
          • Archetypes >
            • Cleric of the Fourth Bridge
            • Element Speaker
            • Landslide Exarch
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            • Source of Strength
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            • Children Domain
            • Disease Domain
            • Prophecy Domain
            • Sleep Domain
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          • Subdomains >
            • Dream Subdomain
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            • Outcast Subdomain
            • Premonition Subdomain
            • Prognostication Subdomain
            • Preparation Subdomain
            • Slumber Subdomain
            • Vampire Subdomain
        • Druid >
          • Elemental Steward
          • Petal Dancer
          • Ruin Bringer
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        • Fighter >
          • Shang Guo Master
          • Stylistic Savant
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        • Gunslinger >
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          • Cobra Khan
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        • Inquisitor >
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    • Player's Guide
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      • The Jadengarde
      • The Afterlife
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    • Locations >
      • Blackship
      • Genamott
      • Harjess
      • House of Herons
      • Kugona
      • Motogama
      • Oduma
      • Persistence
      • Scarpatch and Osislav
    • Pantheon >
      • Adrigor
      • Agrigarian
      • Alquatl
      • Arneas
      • Athgani
      • Azar
      • Birala
      • Cayto
      • Chiabali
      • Chriuk
      • Damini
      • Delnach
      • Dijabo
      • Elendra
      • Elric
      • Evicianna
      • Frumhovin
      • Haygi
      • Hinemoa
      • Hyalus
      • Iminicron
      • Involdr
      • Jericho
      • Jhana
      • Jun Almaya
      • Kelsidruun
      • Kyaal
      • Mama Iji
      • Marco Von
      • Matsura
      • Oglahain
      • Old White Wing
      • Rajima
      • Rigma
      • Sgurn
      • Silwyr
      • Sondiq
      • Taíocht
      • Talia
      • Thelmourga
      • Therou
      • Tongvaidu
      • Walaiku
      • Wendo Spirits
      • Yatsuo
  • Read
  • About
Kind of on Fire

Honor Reaper

A gracefully flashing blade, blood on the ground and a triumphant cry; the path of the honor reaper is strewn with the bodies of those who would oppose him. To this ruthless reaper, honor is as tangible as physical currency, easily stolen from an unsuspecting foe.
Honorable
An honor reaper’s power comes from, and hinges on, his code of honor. An honor reaper must create a personal code consisting of 3 edicts chosen from any order. If he willingly breaks his personal code, he loses the benefits of this archetype until he atones (as atonement).

Additionally, the honor reaper uses his Charisma score and modifier in place of his Wisdom score and modifier for all class features.
This replaces edicts

Seize Honor (Su)
The honor reaper can strip the honor of those he defeats in combat. When the honor reaper defeats a creature with a Charisma score of 11 or greater, he regains one daily use of his resolve, up to his maximum number of uses per day. The honor reaper does not gain resolve for defeating the target of his challenge unless the target has a Charisma score of 11 or greater.
This modifies resolve

Honor Reaping (Ex)
At 3rd level, the honor reaper chooses one weapon with which he is proficient. When the honor reaper successfully kills a creature using a coup de grace with his chosen weapon, he gains a +2 sacred bonus to his Charisma score for a number of hours  equal to his level. At 12th level, he gains a +4 sacred bonus to his Charisma score for 24 hours instead. If a creature who has been successfully coup de graced by the honor reaper is revived, that creature take an amount of Charisma damage equal to the bonus the honor reaper gained from this ability.
This replaces weapon expertise and the bonus feat gained at 12th level

Assess Honor (Ex)
At 4th level, the honor reaper automatically knows the Charisma score of each creature he sees (or detects with other senses such as blindsight or tremorsense).
This replaces mounted archer

Honorable Duel (Su)
At 20th level, when the honor reaper challenges a creature, he may isolate himself and the challenged creature as per phasic challenge for 10 rounds. This ability does not allow a saving throw.
This replaces last stand